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[OC] The Best MLS Player from Each Country That's Fielded One: Part 1 (UEFA)
Throughout its first 25 years, Major League Soccer has seen players from all different corners of the globe, each with their own career story. Whether it be a guy like Tim Melia or Chris Wondolowski who were scrappy guys that came out of nowhere to be stars in this league, or world famous names such as Zlatan, Beckham, and Henry, the league's history of big names is as diverse as they come. Let's take a look at the best player from each country around the globe. This will be based on national team allegiance. Today, we'll be leading with Europe! Please note that this is my opinion, and in some cases the decisions were tough; I'll be sure to add in honorable mentions where I can, or add notes. Albania: Shkëlzen Gashi ( COL 2016-18) Short list to pick from here, as Gashi's only competition is Jahmir Hyka and Hamdi Salihi. Gashi gets the nod, if nothing else, for his huge 2016 season, where he scored 10 regular season goals (one of which was that year's Goal of the Year) as the Rapids damn near won the Shield. The madlad then went and one-upped that with his absurd equalizer in the playoffs against the Galaxy. His last two years weren't as fruitful, but man, when he was on he could pull something out of nowhere. Armenia: Yura Movsisyan ( KC 2006-07, RSL 2007-09 & 2016-18, CHI 2018) Four choices here, although in the end it's Movsisyan winning out over Harut Karapetyan, who played a couple seasons in the 90s for the Galaxy, San Jose, and Tampa Bay. The fourth pick in a strong 2006 MLS SuperDraft out of Pasadena City College, Movsisyan is mostly associated with RSL, who acquired him in a 2007 trade. With the Claret and Cobalt, he would tally 15 goals in 53 regular season appearances, and in 2009 he'd hoist the club's first MLS Cup. That'd be his last game with RSL until 2016 after some time in Europe with Randers, Krasnodar, and Spartak Moscow (even sharing the Russian PL Golden Boot in 2012/13 with Wanderson). He'd put up a similar clip of 16 in 57 before being waived and finishing his MLS career with four scoreless games with Chicago. Austria: Daniel Royer ( NYRB 2016-pres.) The choice here was largely Royer vs. Andreas Ivanschitz, who was a regular starter for Seattle's first MLS Cup, but I can't say no to a man with over 100 MLS matches played and three straight 10-goal seasons. In all comps, the former Austria Vienna man is just two goals behind Thierry Henry for third on the Red Bulls' all time goal scoring list. Belarus: Sasha Gotsmanov ( COL 2005) Gotsmanov qualifies by default as the only Belarusian player in MLS history. The Minsk native (and son of former Soviet and Belarusian international Sergei Gotsmanov) played one (1) single game for Colorado in October 2005, against RSL. Belgium: Laurent Ciman ( MTL 2015-17, LAFC 2018, TFC 2019-pres.) Shouts to Roland Lamah, who had his moments in Dallas, and Jelle van Damme, who played a season and a half for the Galaxy, but Ciman is the obvious choice. While he's fallen off a cliff as he's gotten older, he's a three-time All-Star and won Defender of the Year in his first MLS season; in his second, he played for Belgium at Euro 2016. At 35, he's lost a step and probably should only be used in emergencies, but at his best he was an elite MLS center back that could also be deployed at right back. Bosnia & Herzegovina: Haris Medunjanin ( PHI 2017-19, CIN 2020-pres.) The first one where I'm not totally confident in my pick, as Baggio Hušidić made this tricky (and as a Union fan I'm afraid of bias). But at his best, Haris is an assist machine (30 in four MLS seasons so far), and a threat on set pieces; the madlad even scored an Olimpico this year. His left foot is probably the best the Union have ever had. While his commitment to defense was nonexistent, give him the ball and he could spray a pass anywhere. Bulgaria: Hristo Stoichkov ( CHI 2000-02, DC 2003) One of three former Ballon d'Or winners to play in MLS (the others being Lothar Matthaus and Kaka, although "playing" is generous for the former), Stoichkov spent the last four seasons of his career in MLS, scoring 22 goals in 72 regular season matches for Chicago and DC. In his first season, a 9 goal in 18 match outing for the Fire, he also won the US Open Cup, scoring the opening goal of the final, a 2-1 win over Miami. (The winning goal, by the way, was scored by our old friend Owen Goal.) Croatia: Damir Kreilach ( RSL 2018-pres.) Mr. Miyagi's favorite MLS player for his crane kick equalizer in the playoffs, the former Rijeka and Union Berlin man has proven to be an excellent utility piece and core part of RSL throughout his time there, scoring 26 goals and chipping in 14 assists in 86 regular season matches and playing all over the damn place (naturally a central midfielder, he's probably still RSL's best forward). At 31, he still has a lot to give. MLS has seen a huge influx of Croats lately, though; before Kreilach's 2018 signing there had only been four Croatian players in MLS history, two of whom barely played. Currently, there are five on active rosters. Czechia: Luboš Kubík ( CHI 1998-2001, DAL 2001) Czech players have had a good hit rate in MLS. In his lone MLS season, Bořek Dočkal led the league in assists, and Zdeněk Ondrášek was a very solid piece for Dallas, albeit one whose MLS time was brief. But no. We have to go with Kubik. The sweeper was Best XI twice, in 1998 and 1999, and won Defender of the Year in 1998 helping Chicago to a MLS Cup-Open Cup double. He'd win another Open Cup two years later, before being traded to Dallas in 2001 and retiring due to injury. So many lethal counterattacks started on the foot of this man, and he is rightfully seen as one of the greatest defenders the league has ever seen. Denmark: Jimmy Nielsen ( KC 2010-13) I debated going WAYYYYYYY off the board here and throwing out Miklos Molnar. His time in MLS was brief, just the 2000 season before he retired, but the man was the best attacking piece on a Cup winner. He could have balled out if he didn't retire early. But nah. We're going with Casino Jimmy, one of the keys towards Kansas City's early 2010s turnaround. A two time All-Star, Nielsen was Goalkeeper of the Year in 2012, a year that also saw him win the Open Cup with the Wiz (on penalties, because KC and penalties, name a more iconic duo at this point). In 2013, he capped off his career by winning MLS Cup, again on penalties, while playing with broken ribs. England: Bradley Wright-Phillips ( 2013-2019, LAFC 2020) This league, man. The list of English players to have represented in MLS is a long one, full of iconic names. Ashley Cole. David Beckham. Frank Lampard. Steven Gerrard. Jermain Defoe. Wayne Rooney. Hell, even Bradley's brother Shaun. But nope. Many of those guys are the butt of many MLS jokes. BWP, on the other hand, is one of the greatest goal scorers the league has ever seen, with two Golden Boots to his name and well over a century of league goals. He was a part of 3 Shield winning teams, and made CONCACAF's Best XI in 2018. And it all started with a quiet trial in 2013 after Charlton dumped him. This. League. And This. Man. Even as a fan of Philly who doesn't care much for the Red Bulls, I respect this dude and everything he's done. I hope he gets another year after winning Comeback Player of the Year this year. Estonia: Joel Lindpere ( NYRB 2010-12, CHI 2013) The only other option here was Erik Sorga, who could dethrone Lindpere as he came to MLS at a very young age. But it's unlikely, as Lindpere was quietly very solid for the Red Bulls during his time. The Tallinn native was a two-time All-Star, and in 2010 he was named the Red Bulls' team MVP. Finland: Alex Ring ( NYC 2017-2020, AUS pres.) T O P I C A L There's a few fairly talented Finns in MLS right now that could make this interesting (I really like Robin Lod's game, and Lassi Lappelainen would be excellent for Montreal if he'd stop getting hurt). Ring however has proven his worth across 4 seasons, including time as NYC's captain. Over 10,000 MLS minutes, mostly for good teams, as a defensive anchor, he will be a fantastic tone-setter for the new Austin team. France: Thierry Henry ( NYRB 2010-14) Oh man, as an Ireland fan I wanted to give this to literally anyone else. I am still bitter, dammit. His best competition is probably Aurelien Collin, who has a closetful of trophies (including a Best XI and MLS Cup MVP). But no...it's Henry. When a big name comes to MLS, what people want to see is someone who treats the league with respect. Henry did that. Not only was he dominant on the pitch, a three-time Best XI nomination, he also respected the history of the club he played for and gave 100%, even though he was getting up there in the years. He's a Red Bulls and MLS legend...as much as I curse that godforsaken hand Georgia: Valeri "Vako" Qazaishvili ( SJ 2017-20) It looks like the San Jose chapter of Vako's career is done and dusted. While the former Vitesse man struggled for consistency, he did put up 26 goals and 13 assists across four MLS seasons for the Quakes, including 10 while being coached by Mikael Stahre, which should probably get him and Wondo some sort of award. We'll see what's next for him, if he leaves MLS or goes back to Europe. His only competition was Quakes teammate Guram Kashia. Germany: Bastian Schweinsteiger ( CHI 2017-19) I'm...actually not sure about this one. I actually changed this while writing, as I very nearly chose Julian Gressel; the former Rookie of the Year has two 10-assist seasons under his belt, and Kai Wagner has also been one of the league's better fullbacks for Philadelphia; Schweinsteiger was solid enough for Chicago in his advanced age for some very frustrating teams (and even moved positions to center back!)...but man, I don't know. Germany is weird. For a country with such a great footballing tradition, the pickings are fairly slim. Arne Friedrich had one good year for Chicago before injuries claimed his career. Lottar Matthaus was as committed to this league as Schalke are to winning football matches. Stefan Aigner was stifled by Anthony Hudson going galaxy brain. Torsten Frings...existed. I dunno. Greece: Alexandros Tabakis ( ATL 2017) The only Greek in MLS history...and our second one game wonder. Atlanta's FOURTH string keeper in 2017, he managed to sneak into a game against Minnesota with Brad Guzan on international duty, Alec Kann injured, and Kyle Reynish sent off during the match. Atlanta lost 3-2. He's now in USL. Hungary: Nemanja Nikolić ( CHI 2017-19) Dániel Sallói and Krisztián Németh had their moments, but the winner is Nikolić, who came to MLS from the Ekstraklasa and immediately won the Golden Boot. His totals diminished in the three seasons he spent with Chicago, but 51 goals in 96 appearances isn't too shabby at all - it's second in Fire history behind Ante Razov. Iceland - Guðmundur Þórarinsson ( NYC 2020-pres.) Not much choice, 3 guys, all of whom were mostly bench guys. I almost went with Kristinn Steindorsson here on the merits of "he didn't have a penalty saved by Rodrigo Schlegel." Israel: Gadi Kinda ( SKC 2020-pres.) It was either him or Dedi Ben Dayan, really. And I nearly went with the former Colorado left back, but nah, Kinda is very much the superior player. The midfielder born in Ethiopia, Kinda shone brightly in his first season in KC, with 6 goals and 4 assists in his debut season. He'll be a DP next season. Italy: Sebastian Giovinco ( TOR 2015-18) A signing that changed an entire club. Before Giovinco, the Reds were a laughingstock. He came in, won a Golden Boot and MVP right away, led the league in assists, made Best XI three years in a row, led them to their first playoff game, their first MLS Cup final, their first MLS Cup win, and a historic treble. And they damn near won CCL too. The Atomic Ant was must-see from Day 1. It's not just because of him that Toronto is now one of MLS's elite...but he was a huge part of changing that culture. 83 goals in 142 games in all comps. And he dished out his fair share of assists too, with a telepathic partnership with Jozy. Latvia: Raivis Hščanovičs ( TOR 2010) Not much to write about here. 14 games for a bad Reds team. Gets in by default with no other Latvian MLS players. Liechtenstein: Nicholas Hasler ( TOR 2017-18, CHI 2018-19, SKC 2019) Another one by default. 66 games as a utilityman. Won MLS Cup and the Shield, though. Lithuania: Vytautas Andriuškevičius ( POR 2016-18, DC 2018) Only other choice was Edgaras Jankauskas, a forward who played 14 games for the Revs. Vytas played 37 for Portland and zero for DC. Luxembourg: Maxime Chanot ( NYC 2016-pres.) Another one by default but this one's an actually really solid player that finished fourth in Defender of the Year voting in 2019. We take those. Malta: Etienne Barbera ( VAN 2012) 2 games in 2012. Only Maltese player in MLS. Montenegro: Branko Bošković ( DC 2010-12) Pretty much every other Montenegrin player played less than 20 games in MLS. Bošković played 43 before returning to Europe for family reasons. 7 assists in his final season though, which is technically something. Netherlands: Johan Kappelhof ( CHI 2016-pres.) Much like Germany, bright footballing tradition, very shaky MLS history. Which is weird because the Eredivisie exports a lot of guys to MLS. Also, I'm excluding Kelvin Leerdam, as he is probably changing his international allegiance to Suriname. So I'm going with 2017 All-Star Kappelhof, who I think is still fairly solid. But really the choices aren't great. Dave van den Burgh? Roland Alberg scored a hat trick once I guess? Danny Koevermans was decent but injured all the time? Maybe it's a hot take. It probably is. North Macedonia: Oka Nikolov ( PHI 2013) Never actually played, only in a friendly. Watch this space though as North Macedonia is apparently courting LAFC's Danny Musovski. Northern Ireland: Johnny Steele ( RSL 2012, NYRB 2013-14) Another case of shaky opposition, it was either Steele or Steve Morrow, who played 41 games for Dallas in the aughts. Steele played regularly for a Shield winner, the 2013 Red Bulls. Easy peasy. Norway: Vadim Demidov Ola Kamara ( CLB 2016-17, LAG 2018, DC 2019-pres.) Adama Diomande is the main competition here. Kamara's first stint in MLS was a smashing success, scoring 48 goals in 90 regular season matches for Columbus and the Galaxy (he was traded for Gyasi Zardes before 2018). A brief foray to China followed, and while he's back in MLS with DC he hasn't quite been the same. Still a good player on his day, maybe just the Bennyball effect. Poland: Piotr Nowak ( CHI 1998-2002) When I think of early Chicago, Nowak and the earlier-mentioned Kubik are the first two names that come to mind. Kubik held down the back while Nowak was the chief creator in the midfield. Three-time best XI, three-time All-Star, and MLS Cup MVP. ...can I drink my water now? Portugal: José Gonçalves ( NE 2013-16) Gonçalves fell off a cliff in his latter years, but in his first MLS season he won Defender of the Year and in his second he was a key part of a team that made the MLS Cup final and damn near won the thing. Runner up here is Nani who is probably closing in. EDIT: I also forgot to mention Pedro Santos, thanks to the Crew fans who pointed that one out. I still think Gonçalves pips him for his 2013 if nothing else, but Santos is probably closer than Nani. Republic of Ireland: Robbie Keane ( LAG 2011-16) A LOT closer than you think; Time Person of the CenturyJuventus legend Ronnie O'Brien was two-time best XI himself. But nonono. This is Robbie freaking Keane. When we see these big name Euro guys interested in MLS, this is the man we want them to be. Hypercompetitive and holding guys accountable on and off the pitch, and scoring for fun. 83 goals in 125 MLS regular season appearances. Best XI four times. 2014 MVP. MLS Cup MVP in 2014. A closetful of team awards including 3 MLS Cups. This man was a baller, and frankly his departure was the beginning of the Galaxy decline into irrelevance, but that's a story for another time. Romania: Alexandru Mitriță ( NYC 2019-pres.?) Question mark because he's on loan and I have no idea if it'll be permanent, but he was punted out by the Pigeons just as he was really starting to break out. He scored 12 goals in his debut season last year but filled in nicely this year while Maxi Moralez was injured. EDIT: NYC fans have informed me he wasn't punted out, but was loaned out to be closer to his pregnant wife. My apologies. Honorable mention: Alex Zotincă, who played for the Wizards and Chivas USA in the aughts. Brave man. Russia: Igor Simutenkov ( KC 2002-04) Not a lot to pick from here either. 49 games, 12 goals for this forward from Moscow, who now serves as an assistant coach at Zenit. Scotland: John Spencer ( COL, 2001-04) Give Johnny Russell another few years and he'll pass Spencer, but for now I'm leaning the latter. Spencer as a coach was frustrating as hell, but as a player he was Best XI twice and an MVP finalist once. Dude could score goals despite battling injuries in his time in MLS. Just don't let him sign Kris Boyd. Then you lose to Cal FC. No one wants that. Serbia: Aleksandar Katai ( 2018-19, 2020) FROM A SPORTING PERSPECTIVE. And mostly due to a weak pool. Runner up was probably someone like Miloš Kocić. 18 goals in 62 games for Chicago before getting yeeted back to Serbia for Bad People Reasons Slovakia: Albert Rusnák ( RSL 2017-pres.) He has tenure on Ján Greguš, who's the closest competitor, but Rusnák is also good. He followed up a 14-assist debut season (4th in the league) with back to back 10 goal seasons before struggling this year with injury. Slovenia: Robert Berić ( CHI 2020-pres.) Once he got acclimated to MLS, the goals came, and Chicago has its successor to Nikolić up top. He finished with 12 goals in his debut season, tied for second in the league with Ruidiaz and Zardes. Also, from what I saw early on, seems like he's a dark-arts type of guy that gets in your head. That's fun. Spain: David Villa ( NYC 2015-18) I really didn't want to put him here due to recent allegations, and the fact that Pozuelo has already matched his MVP and two Best XI performances.... 77 goals in 117 games though, that's tough to pass on. Sweden: Zlatan Ibrahimović ( LAG 2018-19) It's Zlatan. He pretty much dragged a sorry LA organization to something resembling competitiveness. What the hell did you expect? (Anton Tinnerholm made this hard, though) EDIT: Forgot Gustav Svensson as well in my honorable mentions. Switzerland: Stefan Frei ( TOR 2009-13, SEA 2014-pres.) Pretty self-explanatory, one of the most accomplished keepers in MLS history and with a closetful of hardware. And all it took Seattle to get him was a late first round pick that pinged around so much that it was eventually traded for a coach. Turkey: Sercan Güvenışık ( SJ 2012) 5 games that year. No one else has flown the Turkish flag in MLS. Ukraine: Dema Kovalenko ( CHI 1999-2002, DC 2002-05, NYRB 2006-08, RSL 2008, LAG 2008-10) I'm afraid he'd break my legs if I didn't. One of the most physical and downright dirty players the league has ever seen. Made nearly 300 appearances though, and has one each of the 3 major US trophies (MLS Cup, USOC, Shield), all with a different team. Wales: Andy Dorman ( NE 2004-07, 2013-15) Dorman was a key part of that real good Revs team from the mid-aughts, and just beats out Carl Robinson. He made 112 appearances in his first stint, and played in 3 MLS Cup finals, though they famously lost all three. The Revs brought him back in 2013 after some time in Scotland and England, and was playing semipro in the area as recently as 2018.
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games. I'm going to order them according to Metacritic Critic Ratings. Some of the games at the bottom have pretty low critic ratings. I personally disagree with the low scores of these games, but it's only fair that you hear from more than just me. Keep in mind that games with only one or two User Ratings on Metacritic will not show the score. A game needs at least three User Ratings on Metacritic before the score will be shown. This is not the case for Critic Reviews. Price will contain the U.S. PlayStation Store link to the game. 1. Hayfever
Description: Hayfever is a precision platformer that revolves around a mailman propelling himself using a number of different allergens that act as power-ups. A lot of the platforming is aerial and typically has you catching allergens mid-air to perform maneuvers in quick succession. It's not an easy game by any means, but it has oddly relaxing music to accompany the rather intense platforming. There are also letters to collect in each level to steepen the challenge and some secrets to discover too. It takes an hour or so to get used to the aerial platforming, and this is one of the few 2D platformers played better with the analog stick rather than the D-Pad. But letters that seemed unattainable to me at the beginning of the game became much simpler by the end, as I had mastered the controls and physics of the game. I don't expect everyone to love this game, but I have to agree with the one other guy who played it that gave it a 9/10. After putting 25+ hours into it, I am still eager to replay it soon.
Completion Time: ~8 Hours
Extra Content: It'll take another 8 hours or so to collect all the letters and probably about 6 hours or so to beat the Hard World, which features an additional 28 remixed levels. There are also secrets to uncover, but they don't net any in game progress and only work towards your trophy completion. Finding these secrets will probably vary more in time because they are hidden, but expect them to take a few hours to find. Just to clarify, letters are an expanded test of your platforming skills and are all in clear view of the screen, while secrets are a test of your observation skills and take a little more digging to find. The platinum trophy is a fair and rewarding challenge that took me about 25-30 hours to get.
Description: Valfaris is one of the best run & gun games I've ever played. You play as Prince Therion who returns to his home planet of Valfaris on a quest to kill his father. It's themed around a fictional planet and has a gross alien vibe coupled with heavy metal music. The music doesn't override the other audio in the game, and it does a nice job of upping the ante when you're fighting a boss – of which there are many. You're equipped with a primary gun, a more powerful mana-based gun, a sword, and a shield that can block with mana or parry. There are a number of weapons to acquire throughout the game, and the guns in particular do a great job of feeling different. You’re able to upgrade your weapons with Blood Metals. Some Blood Metals are found in plain sight, others are rewarded for defeating a tough enemy, and some are given for going off the beaten path. These upgrades typically just up the firepower but will sometimes introduce a secondary move to your weapon. There are checkpoints every two minutes or so, and most bosses will have a checkpoint just before them (only the weaker bosses come after a gauntlet of enemies). The game is a little hard at points, but overall it strikes a nice balance of feeling accomplished for overcoming the challenges without getting overly frustrating.
Completion Time: ~8 Hours
Extra Content: There are a few secrets to find throughout the game that are off the beaten path, though I was able to find 2/3 of them on my first playthrough. I found all but one weapon as well. The replayability comes from New Game+, which allows you to take all your upgraded weapons into a harder version of the game. Since the weapons all function a bit differently, this can be lots of fun. Getting the platinum trophy is somewhat difficult.
Description: The premise of the game is a fusion of side scrollers and oldschool fixed screens that teleport you to the opposite side of the screen when you pass through one side - think Pac-Man, arcade Mario Bros., or Balloon Fight. You will find obstacles in your path that are impenetrable in a typical side scroller, but can be overcome by holding a button to turn the screen into a fixed screen that allows you to pass through one side and out through the other end. This is a totally unique take on a puzzle platformer I haven't seen before, and all five worlds bring something new to the table. For example, World 2 will flip you upside down when you pass through a screen, allowing new types of challenges as a result. There's more emphasis on the puzzle elements than the platforming.
Completion Time: ~2 Hours
Extra Content: There is a New Game+, but from what I could tell from the beginning it wasn't a whole lot different. Still, there's a trophy for completing New Game+ and some other fun trophies. Unfortunately, like many early generation indie games, this one has no platinum trophy.
Description: This game revolves around using two square characters who fling themselves from one end of the room to the other to reach an exit. You must position yourself in such a way that you use each character's body to get around the level. Each world introduces a new mechanic to keep things fresh. The whole game is played only using the two analog sticks (the d-pad and face buttons work, but the two analog sticks are best, in my opinion). It can also be played in local co-op, however with how often you have to fling yourself around, coordinating the correct movements to the other player would be exhausting, and it is easier to experiment yourself.
Completion Time: ~3.5 Hours
Extra Content: There's really no extra content, but $4 for what's almost a 4 hour game isn't bad. There is an easy platinum trophy however.
Description: This is actually a sequel to the Steam exclusive Horizon Shift, which sports a different aesthetic and isn’t quite as good from what I’ve read. Horizon Shift ’81 mimics the look of a fixed screen shoot ‘em up from the early 1980s but comes with a few twists of its own. Your ship is positioned in the middle of the screen on a horizontal line rather than the bottom, and you have to flip between sides to deal with enemies coming from both the top and the bottom. The line can be broken in different places – leaving a gap where you can fall to your death – by asteroids and certain projectiles. This is where the expanded moveset comes into play: you can jump between gaps and also over enemies who attach themselves to the line. Enemies on the line can also be taken out with a horizontal shield bash that regenerates after a few seconds. There is a boss after every five stages, some of which will actually bring the line down to the bottom of the screen, while others retain it in the middle. Horizon Shift ’81 has a number of customizable settings that change everything from the aesthetics, to the difficulty, to the checkpoint/lives system, to the speed of the game, and more. The two main modes are a choice between three lives with a checkpoint before and after every boss, or a checkpoint at the beginning of every level but only one life.
Completion Time: ~3.5 Hours (Normal Mode on Arcade Style)
Extra Content: There are a number of ways to customize your future playthroughs, and there’s an unlockable boss rush mode after finishing the game. The few trophies are relatively easy to obtain. There is no platinum trophy for this game.
Description: Daggerhood's main hook is the use of its sword teleportation mechanic. You throw your sword with a button, and you press the same button again to teleport to where the sword is. While this is a mechanic that has been seen in some Metroidvanias, I haven't seen a tight, linear 2D platformer make use of this mechanic before. Each level has a number of collectibles and some small side sections as well, but for the most part the path to the finish is clear - it's just the execution that's the tricky part. Add in teleportation portals to make things even trickier.
Completion Time: ~2.5 Hours
Extra Content: As this is a Ratalaika Games published game, the platinum trophy only takes about 1-1.5 hours to achieve. You can get it well before you even finish the game, which is a shame because the game had all the makings for a fun platinum trophy. There are tons of collectibles in each level, and each level records your time. So there is a lot here to extend to the playtime.
Description: Usually with Metroidvanias, I expect a long, difficult game that's difficult to navigate. Momodora: Reverie Under the Moonlight is a counter to those ideas while still maintaining the exploratory nature of the sub-genre. The plot is pretty simple and doesn't feature a ton of story, but there are a few NPCs you talk to throughout your quest. The combat is also fairly simple, but the boss fights you engage in are all great. Without much weapon customization, it's stripped to the basics of dodging enemy attacks while trying to get a hit in. It makes for a game that's easy to get into and instantly start enjoying. All of the areas are visually appealing, some more than others, and each of them lasts shorter than you'd expect. The game is only around 3-5 hours, but it feels like you've played so much more in that time. Some games only really start to take off by the time this game finishes.
Completion Time: ~4 Hours
Extra Content: Getting 100% map completion should only take an hour or two of cleanup. I did miss an optional boss on my first playthrough. There are also items to discover, and the trophies give fun challenges to extend the life of the game. Unfortunately there is no platinum trophy for this game. One cool thing I liked was that beating a boss without getting hit at all gives you a useful item. It also features New Game+, allowing you to carry over most of your items, making the game more difficult, and changing up enemy placement.
Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: Since this is published by Ratalaika Games, getting the platinum trophy can be obtained after only clearing 2/3 of the levels. There are a few custom maps on the PC version of the game but no additional content on consoles.
Description: Remothered: Tormented Fathers feels very old school in its design philosophy - no weapons outside a few self defense items and distraction items. You go back and forth in the mansion and have to learn the layout and where things are to proceed. You have to manually select the key item from your inventory to use on triggers (but a key icon is still shown to guide you a little). The sounds in this game do a great job of evoking tension, and I appreciate that the stalkers don’t seem to teleport, so if you can get away from them, you’ve earned your freedom for awhile. This is the first game in a loosely connected trilogy, with the second one due later this year.
Completion Time: ~6 Hours
Extra Content: There are some collectibles you can go back for, but not a whole beyond that. Unfortunately there is no platinum trophy for this game, and you'll probably get most of the trophies - if not all, except the collectibles one - on your first playthrough.
Description: Reverie is a mix between Zelda’s gameplay, Earthbound’s aesthetic and humor, and a New Zealand folktale – the legend of Maui and the Giant Fish. Instead of the more traditional sword and shield style fantasy, Reverie instead opts for items and tools a modern boy is more likely to find in his possession, like a cricket bat, a yoyo, and a nerf gun. Similarly, the first dungeon is grandpa’s basement, where you’ll square off against a giant hedgehog and a tumble dryer. That said, the game does get more fantastical with the last two locations, particularly the last one. It’s a relatively easy game overall, though the fourth and especially fifth dungeon offer up a moderate challenge. The indie scene has produced a lot of Zelda-like games in recent years, but this is the only one I know of that isn’t your standard medieval fantasy.
Completion Time: ~5 Hours
Extra Content: There are feathers to collect, mini games to play, and a combat focused bonus dungeon to beat. That said, a lot of this stuff is easy to stumble upon in the main quest, so you’re probably looking at about two or three hours’ worth of content after beating the game to complete everything and get the platinum trophy.
Description: Inertial Drift's distinguishing characteristic is its employment of the right analog stick for drifting. This takes a little getting used to, but it feels great once you get the hang of it, creating some exhilarating moments when perfecting corner turns. The game has 10 unique tracks + 10 reversed tracks, 16 vehicles, and four separate story arcs. Each story arc is only a couple of hours long and features a different protagonist with a different vehicle. Since you’ll be racing on the same track a few times, there are a few gameplay variations that differ from just reaching the finish line at the end, such as racking up a certain number of points that are acquired through longer drift times and other means. There's quite a bit of dialogue between races, and in the races themselves characters will frequently dish out positive commentary on your performance in the form of text in the top left hand corner of the screen. The game's aesthetics are a fusion of anime and synthwave. I've heard many fans liken the game to the manga Initial D, though I'm unfamiliar with that series myself.
Completion Time: ~3 Hours (for 1/4 Story Arcs)
Extra Content: There are a number of different modes including a Story Mode, Challenge Mode, Grand Prix Mode, Arcade Mode, two player Split-Screen, and Online, as well as a Tutorial. Completion of challenges in Challenge Mode allows you to unlock new vehicles for the other non-Story Modes. Grand Prix Mode allows you to race using different characters/vehicles through a connected set of challenges, while Arcade Mode is for one-off races. I wouldn't recommend this game for online play as the user-base is pretty small (hence it being overlooked) and you're unlikely to find a match. Getting the platinum trophy is fairly difficult.
Description: This is an action platformer that emulates arcade games from the latter half of the 1980s, but it is probably most reminiscent of Super Ghouls 'n Ghosts. The creator, Locomalito, states that the soundtrack uses the true arcade sound of the YM2203 chip. The game is hard, but the checkpoints are never more than a minute or two apart, and the lives' system/continue system has no penalties outside of locking you out of trophies. This is a very boss dense game - in the ~4 hour run-time it takes to complete the game, you fight 19 bosses. The handful of weapons and items you pick up helps lend variety to the combat, and no two boss fights feel the same.
Completion Time: ~4 Hours
Extra Content: The game has two endings. Most players will get the bad ending the first time around and be locked out of the final stage (which is the longest stage in the game). You do have to play through the game again to get the good ending, but you'll likely do it in half the time. If you want to see all the major content on your first go around, I recommend looking up how to get the good ending before you play the game. As far as trophies are concerned, the platinum trophy is very difficult to obtain. If you like an extreme challenge, this one's for you.
Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level. There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
Completion Time: ~7 Hours
Extra Content: There’s an Arcade Mode that lets you replay boss fights and some collectibles to find in the main campaign. The trophies are very difficult, and many ask you to beat a boss without taking a single hit.
Description: The Count Lucanor’s story is very fairy tale-esque – more like a classic fairy tale as it can be pretty dark and grotesque at times. On his 10th birthday, Hans chooses to leave his mother in a quest for wealth. After some walking and conversation with NPCs you find along the way, you stumble upon a large mansion and find that the count of this mansion is looking to pass his wealth onto an heir who can prove himself worthy – “worthy” in this case being the one who can figure out the count’s name. From here, you are tasked with adventuring through the mansion and solving environmental puzzles in a nonlinear way to acquire the letters that spell the count’s name. There is a survival horror element to the game, as you are unable to attack the enemies in the mansion and instead must crawl under tables and find other ways around them. You can place candles around the mansion to light it up to help you better evade enemies, but your usage is limited (though you can find more).
Completion Time: ~4 Hours
Extra Content: There are five different endings and some puzzles/rooms you don’t even have to do. This could double your playtime – maybe even more if you don’t use a guide. The platinum trophy requires every ending and a few other things but is pretty easy to get if you use a guide.
Description: The Bunker is an FMV point & click adventure, meaning it features real actors and environments just like a live action movie. Many of the actors involved have been in high profile movies/TV shows as well, including The Hobbit, Game of Thrones, Star Wars, and Penny Dreadful. The game takes place in a fallout shelter and follows the last survivor as he tries to find a way outside following the death of his mother, after living 30+ years in the bunker. The gameplay has you solving puzzles and finding ways to proceed to the next area. The story is the focal point of the game though, and it frequently switches between the past and the present to tell its story. There’s a good juxtaposition between the lively past and the lonely present that makes you question how the protagonist ended up as the last survivor. There’s only one narrative choice to make in the game, and it comes at the very end. The game also works in handheld mode with touchscreen functionality if you'd prefer to play it that way.
Completion Time: ~2. Hour Completion Time*
Extra Content: You can replay the game and try to find all the collectibles. Most of them give more background on the story. You can trigger the ending you did not choose the first time around by simply reloading the last checkpoint, so there is no need to play through the whole game again to unlock it. Getting the platinum trophy is fairly easy.
Description: A Tale of Paper takes direct inspiration from Little Nightmares, sporting the same sideview camera angle and minimalist narrative. It’s a little less creepy and has the interesting twist of transforming into a variety of different origamis on the fly: from a little alien creature, to a frog, to a ball, to a paper airplane, etc., all with the push of a button. You’ll use a combination of different origami shapes to overcome the obstacles in the area, and you’ll be accompanied by some gorgeous sceneries in the process. The gameplay is pretty easy in both its platforming and puzzles, making it an easygoing, movie-esque kind of game. While the story is minimalist, it results in a satisfying conclusion, and it really feels like you’ve been through quite a journey even with the short runtime. The game evokes the feeling of being a tiny specimen in a larger-than-life world – Toy Story 2 is probably the most apt comparison I can make. Outside of Little Nightmares, I haven’t played another game quite like this.
Completion Time: ~1.5 Hours
Extra Content: I got seven of the eight origami collectibles in my first run-through. The trophies also only offer a few extra things to do, but I’d recommend reading the list of trophies before you play the game if you want to get the relatively easy platinum trophy.
Description: If you liked Detroit: Become Human or Until Dawn, Late Shift will be right up your alley. This game is a bit different from both those titles in that it's an FMV, with the gameplay solely consisting of the choices you make. You receive prompts at key moments in the story on what you want your character to do next, and this effects the outcome of the game. It plays more like Black Mirror's Bandersnatch, though this game came before it. The story follows an everyman who gets tangled up in London's criminal underground just as a result of being in the wrong place at the wrong time.
Completion Time: ~1.5 Hour Completion Time*
Extra Content: There are 180 choice points and 7 different endings. There is a platinum trophy, and I only got 4 out of 21 of the trophies on my first playthrough. There are a number of different routes to take with the game.
Description: SINNER: Sacrifice for Redemption is a Soulslike boss rush - there are no levels and only small area before each boss to practice your moves. There are eight bosses, the first seven allowing you to fight in any order, each representing the seven deadly sins. You are equipped with everything the game has to offer from the beginning (except for the New Game+ weapon they give you), and instead of becoming more powerful, you gradually lose things with each boss you defeat, hence the “sacrifice” in the title. It’s like a reverse RPG. Each boss has a different sacrifice associated to it – one may deplete your throwing items’ usage, while another will deplete your health and stamina. Picking the best order to fight them in adds a little strategic thinking to the game, as you may be more dependent on your large health and stamina bar more than your throwing items’ usage, for example. The game is fairly difficult, so your victories over each boss feel very gratifying when they do come.
Completion Time: ~5 Hours
Extra Content: There is New Game+ that offers you an additional weapon. The trophies task you with a few things you have to pull off in battles, and the platinum trophy is pretty easy to obtain.
Description: Verlet Swing’s aesthetic is as intriguing as its gameplay: you are tasked with grappling and swinging yourself across these vaporwave styled levels without hitting anything. The levels are all very short, but you’re likely to play many levels dozens of times before even finishing it… just to get a 1/4 rank. The ranking system is actually very cool, in that it encourages you to find alternative paths or sometimes just building up more momentum to get to the end faster. Most levels do seem to have a set path, but at the same time, with the proper grappling of the mechanics, you can forge your own, which is a game in itself.
Completion Time: ~7 Hours
Extra Content: There’s an in game challenge menu that mostly recycles a lot of the base game content – though there’s a particularly funny one that switches the perspective to third person to play as a knockoff Spiderman. You can also go back and try to get the best possible time for each level. Getting the platinum trophy is extremely hard and I believe is at 0.1% completion.
Description: Neon Drive is a challenging rhythm game with a synthwave aesthetic and appropriately matching music. The objective of the game is to evade the obstacles coming at you by transitioning between four lanes at the right moment using either two of the face buttons, D-Pad, or shoulder buttons. Personally I found the shoulder buttons worked best. The game will occasionally transform you into other vehicles that mix the gameplay up a bit - one notable example is when you turn into a plane and transition between eight lanes in a 360 degree orientation. There are only eight levels that are all about three minutes in length if you were to beat them with no deaths, with two checkpoints and two health points that regenerate between checkpoints. While this all sounds very generous, most of these levels will still take you dozens of tries, though the life reset is almost immediate so you can get back into the action right away.
Completion Time: ~3 Hours
Extra Content: There are two harder difficulties, an endurance mode that sees how long you can go without dying, a free run mode that allows you to play through the game without reset (only unlocked after beating each level), and online leaderboards. The trophies are very hard to get, and there is no platinum trophy.
Conclusion My top 5 on the list in order would be the following: (1.) Hayfever, (2.) Valfaris, (3.) Cursed Castilla: (Maldita Castilla EX), (4.) Momodora: Reverie Under the Moonlight, and (5.) Bleep Bloop. Have you played any of these games? What are some other overlooked single player indie games? If you’re looking for more indie games to play, see my post here:
High all! I really recently fell in love with the Fallout Universe, with all its complexities and unique stories. In particular, I very much enjoy the subjectivity of interpretations of the games and their outcomes, and I wanted to create my own personal contribution by writing a story specifically set after the Second Battle of Hoover Dam. The Courier is referenced once in passing and there's no mention of a next of kin for the Courier. The story is completely original with entirely unique characters that I've made and it takes place after a non-specific timeline in which Mr House wins the fight for the Mojave Desert. I wanted to share some of my work with my fellow Fallout fans and see what you think. I sincerely hope you enjoy it. Beginning: After the guns fell silent during the Second Battle of Hoover Dam, the world was forever changed. Mr House’s City State of New Vegas gained full sovereignty and control over the Mojave Desert, and his Securitron Army pushed the exhausted NCR and broken Legion out. In the following years, Mr House rapidly expanded the city of New Vegas, and reignited the production of old Pre-War Technology automobiles, bus lines, and a high speed train line appeared. The Strip itself expanded beyond the Three Families; Strip clubs, pubs, casinos, all you can eat buffets filling the area, with some residential apartments and houses now beginning to be sold to the highest bidder, just as it was in the old world. The expanded city of Vegas outside the Strip itself however is a slum, crime, inequality, and denigration is all but abundant, and unrest is growing. Following the removal of President Kimball, his Vice President Donald Watson took over and inherited a State in crisis. Faith in the government had rapidly deteriorated, and the economy of the NCR began to suffer as many relocated to the Strip to live a life of luxury and excess. The NCR is now a shadow of its former self, with Military Police now required to keep order on the streets of its towns and cities. The poverty level is rising. In the East, Caesar’s Legion too is changing, and not for the better. With the Western Campaign a failure by all accounts, resources dwindling, questions about the strength of their Leader Caesar are cropping up in the minds of those closest to him. By 2295, the pieces had fallen into place. The fate of these States and the people who uphold them is uncertain. One thing is for sure. Whatever happens, the Wasteland will be changed unlike it has ever been before. ‘I appreciate your respectful and restrained response to my contact. It is a pleasure to interact with the less agitated members of your State.’ Aminta barely heard Mr House, and instead stared out the windows of the Lucky 38. The skyline of the Strip extended seemingly forever, pushing away the surrounding darkness with neon light. Just beyond the city outskirts, the silhouette of Mr House’s newly created Launch Pad. It was one of five, and she could just see the other four, each slightly further away from the city than the last. She scrutinised them, and was struck by the boundless possibilities of such technology; the opportunities provided. How exciting it would be! Mr House’s voice then cracked her thoughts and brought back to the present. She listened, without comment. ‘Roughly 18 hours ago, a team of five extraordinarily skilled individuals ascended Hoover Dam from the base of the structure,’ The ostentatiously large screen in which Mr House’s face sat suddenly changed to show grainy footage. ‘This was captured by one of our cameras on the perimeter of the dam. I apologise for the bad quality, it has been surprisingly difficult obtaining improved camera lenses, and As you can see, they used some kind of Grapnel Launcher and ascended via the rope.’ On the screen, it was possible to just make out five distinct figures at the base of the dam. They were clearly dressed in dark clothing, though the quality was too poor and the camera was too far away to make out any of the fine details of the material. Aminta scrutinised the footage, watching intently as the five figures used an oblong object, reminiscent of a hunting rifle to fire a rope, or cord up the side of the dam; high enough to catch the top. The operator of the device then disconnected it from the gun, and pressed it into the ground. It appeared to stick. They then ascended the rope. The camera feed then cut to show three of the attackers subdue and restrain two security guards. Due to the light, it was clear that the clothing the criminals were wearing was Recon Armor, though there were no insignia or identifiable characteristics. The two men were then held down by two and clubbed across the face by the third member with the butt of a 10mm pistol. He then turned to the computer and retrieved something from his pocket. Then the screen went black. ‘At this point, at roughly 1:27 am a Trojan was fitted onto the system. It temporarily disabled all the security cameras in the sector. It was one of the strongest Trojans I’ve ever come across, but I was able to get the system back up and running within 15 minutes. Unfortunately we cannot recover any footage from the corrupted data files that detail how the robbers escaped. I hope you can understand why I decided to contact you.’ Aminta pondered to herself. Why would Mr House, a man who controlled Rockets and owned and governed an entire city and it’s enterprises, would need to contact the New California Republic for assistance in a robbery? From where they were standing, he appeared to be in a position any high ranking NCR official would kill for. She didn’t say anything. There had to be more to this meeting than what Mr House was implying. She looked to her left, trying to be casual. Sitting next to her with an overexaggerated grave look on his face was Political Officer Neville Dawson, and next to him was Dennis Crocker, former Ambassador to the Strip. They too were quiet, their faces frustratingly hiding what they were thinking. Not sure where to look, Aminta turned back to the screen Mr House’s caricature face was on. She had to say something. ‘Mr House, why exactly do you think these people targeted Hoover Dam? There are many casinos and places full of money on the New Vegas Strip. Is there anything of massive value at Hoover Dam?’ ‘Well Chief Aminta Marr, no, ostensibly speaking, there is nothing there of real value to anyone, unless they have the ability to take and control the Dam and source it’s hydraulic generated electricity,’ ‘Then why would someone do this?’ Aminta said curtly. She tensed up, not meaning to sound dismissive. ‘Well Aminta, they did take one thing from what we've deduced,’ Mr House said, appearing to ignore her tone. ‘And what was that Mr House?’ Neville cut in. He was leaning forward, hands clasped tightly together. He was trying - and failing - to ease the tension in the room. ‘Well, before I contacted you Neville, and to answer your question Aminta, I ran through my storage records from 2285 to the present. I had Mr Harvey Shwarze, my ‘Representative in Government’ review them in paper form in our archives. Three things - completely inconsequential things mind you, were missing. Three Platinum Chips.’ ‘Three Platinum Chips?’ Neville said concertedly, as if he knew exactly what Mr House was talking about. ‘That’s right. It’s a data storage device, well it was a data storage device. Designed by me before the Great War of 2077. Perhaps once upon a time this would’ve been valuable to somebody, but after the Second Battle of Hoover Dam I had access to all kinds of ruined facilities all over the Mojave to reform to working order. I began reprinting hundreds of Platinum Chips which were variations of the original Platinum Chip. They continuously upgrade and encrypt my software to prevent any outside programmers from accessing my highly sensitive data. I have no idea what a group of hooligans would want with three. I can easily replace them, and since they’re only usable on my systems, well they would simply be useless.’ ‘Perhaps they wanted to sell them,’ Aminta proposed. It wasn’t impossible, she thought. People pay top dollar for things with perceived value, isn’t that the cardinal rule of the Strip? ‘To whom?’ Mr House replied. ‘The point still stands. Nobody has any use for them but me.’ ‘Well, perhaps they thought they were valuable.’ Dennis remarked. ‘In any case, they will soon learn they are not valuable.’ ‘If you have no problems with this Mr House,’ Aminta cut in. ‘Why do you need us here? The NCR has its own problems, big problems, and from where we’re standing, you seem to have everything under control.’ ‘That’s precisely the issue!’ Mr House exclaimed. ‘The very fact they managed to steal anything from me at all is deeply disconcerting! I spent days and nights running statistical simulations for all possible scenarios in and formulated the best plans for countering every scenario I came across!’ ‘I guess my point is, I do not understand, in any capacity, why you, YOU of all people would need to call us for assistance in a matter that you - whether intentional or not - have spent the last fives minutes telling us it isn’t an issue.’ The room fell quiet. Aminta pulled her hands back from the table and into her lap, and looked down at them, pretending to be occupied analysing them. She had exposed the true, unspoken meaning of this meeting, and they all knew it. She bit her lip. Dennis wiped the sweat off his face. Neville breathed in deeply, as though he was going to speak. But Mr House did first. ‘As I understand it, the NCR has fallen on hard times since the Second Battle of Hoover Dam. My Lieutenant after the battle was admittedly curt in regards to handling our relations, and since then it seems your economy is really struggling with extremely poor unemployment and satisfaction levels,’ Mr House paused. Neville looked at Aminta with a look of understanding, and regret but he didn’t say anything. Mr House was right. Of course he was right. ‘It just so happens that while it may look from the outset I’m doing well, with the occasional launch of one of my experimental rockets, crime in Greater New Vegas is extraordinarily high. To be clear, the Strip is not, but the extended city state with the newly constructed buildings - those areas are. I want to make a proposition for the mutual benefit of the NCR, and New Vegas. Neville, think carefully about what I’m about to say.’ Neville spoke up. ‘Alright, I’m all ears.’ ‘Dennis Crocker here can once again become the Ambassador to the Strip, and the NCR can once again have an Embassy. I will also give the NCR access to some of my technologies to help your state re-stabilize after everything that’s happened. In return however, I would like Aminta here, who is your Chief and Commander of both your military and normal police forces, to assist my Securitrons in patrolling Outer Vegas. Securitrons don’t make the best police, and security guards are in short supply and are not equipped, in any sense, to be police. I also would like your help in tracking down the culprits of this robbery; that being an extension of the aforementioned policing stipulation. Such a breach of security cannot happen again. Neville Dawson, I’m willing to sign a treaty pertaining to these terms, or any terms the NCR may propose, unless of course it does mutually benefit both states.’ Aminta felt her twang strike her deep in her heart. For years, the NCR Police Force had been absorbed into the Military Police Unit, and they could barely contain black market dealings of Chems and military grade weaponry on the streets of NCR’s cities. They did not have the resources or power Mr House seemed to think they did. For nearly 3 years straight she had been bombarded with evidence of killings by her own subordinates, illegal incarcerations, and illicit behavior between colleagues within her own chain of command, with no power to rehabilitate or prosecute those involved. Meanwhile, those that had the money to escape fled to New Vegas, desperate to find a life of comfort. It was possible that through re-establishing trade and mutual respect with Mr House, they could rebuild the NCR’s respectability on the international and internal level. She found herself hoping the treaty would be signed. ‘This... is a huge proposition. I hope you can understand the overwhelming nature of what you’re telling us, it’ll take a bit for us to come to a conclusion.’ Neville exhaled, as though he had been holding it for the last minute. ‘I understand.’ Mr House responded. ‘Maybe I ask,’ Donnie piped up. ‘What specific kinds of technology will you provide to the NCR?’ Mr House ran down a checklist. ‘Vehicles. Remade pre-war cars. Excavation machines. Cement mixers. Would provide jobs and improve your infrastructure in the process, whilst also giving me business and improving the situation here. Mutually beneficial for both sides.’ ‘I see.’ Aminta struggled to contain her happiness. She had become a police officer to enforce safety and protect those who abide by the law. This was a way back to such operations, in which she could help those in need, rather than sit idly while their situation worsened. ‘I’ll also be willing to give 10% of the electricity produced by Hoover Dam to the NCR. It produces more than I need.’ Mr House offered. Dennis shifted his weight, and opened his mouth. It was a second before anything came out. ‘15% would be great, if possible.’ ‘Done.’ Mr House concluded. ‘Well, we’ll definitely have to confer this back to President Watson. As previously said by Mr Dawson, this is a huge offer.’ ‘I understand. Aminta, I can only hope you also support this.’ Aminta smiled. ‘I am willing to establish a NCR Police Force here in New Vegas, and assist in establishing prosperity and stability, for the benefit of both states.’ ‘Excellent. I’ll arrange for a Taxi to take you back to the border.’ ***** Nobody said a word in the ride in the elevator down to the entrance of the Lucky 38. There was a perpetual sense of being watched, and listened to, and Aminta supposed they probably were. She sensed from the stiffness of Donnie and Neville’s postures they felt the same way. As the three left through the ground level of the building, the desolate casino indicated a time long past, preserved in pristine condition yet uncannily lifeless; inhabited only by robots. Aminta felt a shiver flow throughout her body, prompting her to hurry outside. Upon exiting, Aminta was greeted by the fantastic lighting she had seen from the Lucky 38. Buildings stretched high into the now night sky, perpetually lit up and calling for you to spend a few short hours in their luxurious suites and lose all the money you have without knowing it. She had visited the Strip a couple of times before the Second Battle of Hoover Dam. Back then, whilst still grand, its exterior walls felt cobbled-together, layered pieces of steel to preserve what glory the pre-war days had. Now, the Strip felt open, almost a complete return to complete pre-war glory, though there was no way of her knowing what such a time looked like. Polished, beetle like cars with extravagant interwoven pieces of silver and gold making up their hubcaps cluttered the road, filled with nicely dressed young women chattering incessantly. Boys, ranging from teenagers to old men stumbled around, drunk and happy, their legs falling beneath them as though they were wet noodles. To the left, the Ultra Luxe Casino hotel stood at the far end of the street, intoxicatingly ostentatious and alluring for any hoping to climb the social ladder, despite the many rumors of cannibalism attempting to tarnish the brand. The fountain outside the front sprayed sparkling water into the night air which caught the light of the strip and reflected it like the jewels the building it was in front of was embroidered in. However, Aminta was not taken by the hotel, and watched two NCR troopers, still in their military uniforms be forced to dance in front of a crowd of onlookers. They were pushed and shoved as they struggled to dance, their arms and legs barely keeping to any rhythm as they fell to the ground, vomiting a putrid yellow substance onto the asphalt. She looked away in disgust and embarrassment for the two men. A man in an expensive looking suit and bowtie greeted the three. Behind him stood a long polished black car. ‘Shall I take you to the crossing point?’ ‘Yes.’ Donnie answered. Aminta and Neville followed his lead. He had more experience on the Strip than the majority of the tourists around them. She started the car once they were all inside, the engine barely kicking as it began to drive. Aminta marvelled at its power, it’s sleekness, at the strength and confidence of its movement and the luxury of it’s exotic wood plated interior. The chauffeur drove to the large South Gate of the Strip, passing multitudinous buildings of similar grandeur and spectacle, all the same though uniquely different, until they all blurred into one mix of different colours and moving forms. The chauffeur leaned out of the side window, showed an identification pass to a Securitron, and the gate opened. Aminta’s car was the only car that left. As the gate closed, the car picked up speed and tore through the rest of Vegas. Immediately outside the Strip, the buildings were noticeably more dilapidated. Aminta watched as the varied prosperity of the Strip curtailed rapidly into a mess of buildings, barely recognisable as residential or industrial, though they were unmistakably new creations. She almost didn’t notice it at first, but they were all the same. Row after row of buildings with the same geometric exterior, though placed at odd angles to each other, as if a child had been playing with them and haphazardly threw them into where they now stood. As the car moved further and further away from the Strip, lights in these buildings became scarce, and the brickwork became exposed to reveal pipelines and shreds of electrical appliances, some still spitting sparks. When the light of the Strip was nothing more than a flicker of light on the night horizon, the copied buildings were replaced with houses, roofs sagging, walls crumbling. As the car zipped passed, Aminta caught wisps of figures; people moving about the ruins and the darkness like ghosts, until they passed the last house, and all that could be seen was the night sky and desert shrubbery.
(Selling) HD MA, Google Play codes, BTTF 4K and more
Paypal preferred. HD unless otherwise noted. Back to the Future Trilogy 4K MA - $13 Magnificent Seven Collection HD Vudu - $10 https://www.vudu.com/content/movies/details/THE-MAGNIFICENT-SEVEN-COLLECTION/555040 Redeems at Google Play. Ports to MA - $2.50 each Almost Christmas American Sniper Argo Beautiful Creatures Big Miracle Death Race 3: Inferno (Unrated) Dolphin Tale 2 Entourage Fast & Furious 6 - Extended Edition Fifty Shades of Grey (Unrated) Furious 7 Extended Edition Getaway Girls Trip Hail, Caesar! Hangover Part II, The Harry Potter And The Deathly Hallows - Part 2 Heaven is for Real Honey 2 Jason Bourne Pacific Rim Perfect Guy Risen Snow White & the Huntsman - Extended Edition Spider-Man: Homecoming Superfly Tammy The Best Man Holiday The Boss Baby The Bourne Legacy The Boy Next Door The Fate of the Furious The Fate of the Furious - Extended Director’s Cut The Great Wall The Lego Movie The Scorpion King 3: Battle for Redemption HD MA Redeems - $2.50 each Fist Fight Live By Night Monster High Electrified Spider-man 3 Tammy The Gallows Unforgettable War Dogs SD and Misc: Barbershop Next Cut SD VUDU - $1.50 Dead Man Down SD MA - $1.50 Roman J Izr. Esq. SD MA - $1.50 Sony Buff Pass MA - $5 That Awkward Moment SD MA - $1.50 The Witch HD VUDU - $3.50 Wonder HD VUDU or iTunes 4K - $2.50 Disney/Christmas: The Santa Clause 2 & 3 4K MA - $10 Redeems at iTunes and ports to MA/Vudu in 4K. Santa's Little Helper HD MA - $3 Redeems at Vudu or MA Holiday Inn HD MA - $3 Redeems at iTunes. Ports to MA UK and CA GP. They will redeem and play in any GP.Do not port to MA. GP only.Prices in USD. All $2 each or 3 for $5. UK GP 22 Jump Street All the Money In The World Argo Baby Driver Batman Begins Batman v Superman Dawn of Justice Batman The Killing Joke Battleship Billy Lynn's Long Halftime Walk Birdman Blended Blow Captain Phillips Casino Royale Chappie Cloud Atlas Cloudy with a Chance of Meatballs 2 Concussion Crazy, Stupid, Love Dark Shadows Deadpool Dolphin Tale Dracula Untold Elysium Entourage Exodus Gods and Kings Fantastic Four Final Destination 5 Flatliners (2017) Focus Fury Game Night Gangster Squad Get Hard Get Out Ghostbusters Ghostbusters (2016) Going In Style Gravity The Great Gatsby Grudge Match Hangover Part 3 Here Comes The Boom Hobbit An Unexpected Journey Horrible Bosses 2 hotel Transylvania 2 How To Train Your Dragon 2 IT 2018 identity Thief Into The Storm J Edgar Jack the Giant Slayer Jersey Boys Journey 2 Mysterious Island Joy Jupiter Ascending Jurassic Park Jurassic World Justice League Kill the Messenger Lego DC - Lego Batman Movie DC Super Heroes Unite Les Miserables Life 2017 Lights Out Lucy Magic Mike XXL Mary Magdalene Max MIB 3 CA GP Allied Alvin and the Chipmunks: The Road Chip Baggage Claim Ben Hur (2016) Captive Carrie Daddy’s Home Dawn of the Planet of the Apes Deadpool Diary Of A Wimpy Kid Dom Hemingway Enough Said Epic Exodus: Gods and Kings Fences Hidden Figures Ice Age Independence Day: Resurgence Jack Reacher: Never Go Back Jackass Presents: Bad Grandpa Joy Labor Day Life of Pi Maze Runner: The Scorch Trials Mike and Dave Need Wedding Dates Miss Peregrine's Home for Peculiar Children Night at the Museum: Secret of the Tomb Office Christmas Party Paper Towns Paranormal Activity: The Marked Ones Passengers (2016) Prometheus Revenant, The Rings Rio 2 RoboCop (2014) Runner Runner Santa's Little Helper Strawberry Shortcake - The Sweet Dreams Movie Strawberry Shortcake: Berry Best Friends Strawberry Shortcake: Berry Best in Show Strawberry Shortcake: Berry Tales Strawberry Shortcake: Bright Lights, Big Dreams Strawberry Shortcake: Campberry Stories Strawberry Shortcake: Glimmerberry Ball Strawberry Shortcake: Hi-Tech Fashion Strawberry Shortcake: Jammin With Cherry Jam Strawberry Shortcake: Movie: Berryfest Princess, The Strawberry Shortcake: Snowberry Days The Book of Life The Counselor The Fault In Our Stars The Guilt Trip The Heat The Immortal Life Of Henrietta Lacks The Internship The Longest Ride The Martian The Maze Runner The Other Woman The Second Best Exotic Marigold Hotel The Spongebob Movie: Sponge Out of Water Unfinished Business When The Bough Breaks Winter's Tale Whiskey Tango Foxtrot X-Men: Apocalypse X-Men: Days of Future Past xXx: Return of Xander Cage
[H] A Ton of Bundle Games (IndieGala, Humble, and Fanatical) [W] Nov. Humble Monthly Games (Not Darksiders III or Yakuza Kiwami)
I already own Darksiders III and Yakuza Kiwami 2, so I figured I'd just skip this month and trade for the other games on here. I haven't updated my list in a long time, so there may be one or two games that I don't have anymore, but I still own most of them. So far, the games I'm looking for are: Imperator: Rome Deluxe Edition Crying Suns Darksburg Little Misfortune Smile for Me Darkwood Tsioque Rover Mechanic Simulator Youropa Townsmen - A Kingdom Rebuilt The ones that I have for trade are: Humble Gift Link - The Uncertain: Last Quiet Day Knights of Pen and Paper 1+2 Collection Road Redemption This War of Mine Throne of Lies The Online Game of Deceit Torchlight Torchlight II The First Tree One Deck Dungeon Skybolt Zack Golf With Your Friends - OST Codex of Victory Conglomerate 451 Deep Sky Derelicts Gift of Parthax Haimrik Quantum Replica Re-Legion Shiny Through the Woods The Inner World Pixel Heroes Byte & Magic Safety First! SEUM: Speedrunners from Hell The Textorcist: The Story of Ray Bibbia + Soundtrack Vambrace: Cold Soul Soundtrack Vampyr AER Memories of Old Ken Follett's The Pillars of the Earth State of Mind Warhammer 40,000: Dawn of War II Warhammer 40,000: Dawn of War III Warhammer 40,000: Sanctus Reach Warhammer: End Times - Vermintide Batman - The Telltale Series Batman: The Enemy Within - The Telltale Series Oxenfree The Walking Dead The Walking Dead - 400 Days The Walking Dead: Michonne - A Telltale Miniseries The Walking Dead: Season Two Astebreed Definitive Edition LiEat Mitsurugi Kamui Hikae Momodora: Reverie Under The Moonlight GET EVEN Carcassonne - Tiles & Tactics Mysterium: A Psychic Clue Game Small World 2 Splendor Twilight Struggle Gabriel Knight: Sins of the Father Black The Fall Children of Zodiarcs Deadbeat Heroes Forgotton Anne Goetia Tokyo Dark The Turing Test Train Valley 2 A Good Snowman is Hard to Build A Mortician's Tale Alien Spidy Broken Age Brothers: A Tale of Two Sons Brutal Legend Darksiders II Deathinitive Edition Darksiders Warmastered Edition DUCATI - 90th Anniversary Europa Universalis IV Fahrenheit: Indigo Prophecy Remastered GNOG Hacknet HIVESWAP: Act 1 Hollow Knight LEGO Batman 3: Beyond Gotham Lostwinds Magicka Music Maker EDM Edition PAC-MAN CHAMPIONSHIP EDITION 2 Party Hard Pikuniku Psychonauts Rebuild 3: Gangs of Deadsville Sniper Elite 3 Speed Brawl Stealth 2: A Game of Clones Stick Fight: The Game Super Hexagon SUPERHOT This is the Police Tilt Brush Tropico 4 Undertale VVVVVV World of Goo Worms Revolution Zombotron Dead Rising 4 Devil May Cry 4: Special Edition RESIDENT EVIL 2 - All In-game Rewards Unlock STRIDER Reigns Reigns: Her Majesty Equilinox MagiCat Samorost 3 1 Screen Platformer A Glider's Journey Adventure Boy Cheapskate DX Animal Super Squad Anomaly 2 Anomaly Defenders Anomaly Korea Anomaly: Warzone Earth Anomaly Warzone Earth Mobile Campaign Artemis: God-Queen of the Hunt Balancelot Bastion Cathedral Chivalry: Medieval Warfare Clatter Dead by Daylight - Of Flesh and Mud Dead by Daylight - Spark of Madness Deadlight: Director's Cut Dino Run DX Downtown Drift Draw Your Game Drink More Glurp Jingle Jam Challenge Invisible Inc. Kalaban Kingdom: New Lands Motorsport Manager Must Dash Amigos Nemo Dungeon Neverwinter: Vestments of the Wind Pack Ninja Senki DX PAC-MAN CHAMPIONSHIP EDITION 2 Potatoman Seeks the Troof Pumped BMX + Rapture Rejects Rebound Dodgeball Evolved Red Horizon Rogue Rocks Scanner Sombre Songs of Skydale Stories: The Path of Destinies Super Chicken Catchers THE TEAR YORG.io Chasm Fluffy Horde Regular Human Basketball Fairy Fencer F: Advent Dark Force Complete Deluxe Set Megatagmension Blanc + Neptune VS Zombies (Neptunia) Moero Chronicle Neptunia Shooter Superdimension Neptune VS Sega Hard Girls Trillion: God of Destruction Beckett Everything Rusty Lake Hotel The Stanley Parable Thomas Was Alone Yume Nikki YUMENIKKI -DREAM DIARY- Game Character Hub PE: DS Generator Parts Game Character Hub PE: Second Story Game Character Hub: Portfolio Edition RPG Maker MV RPG Maker MV - GENE RPG Maker MV - MADO RPG Maker MV - SAKAN RPG Maker VX RPG Maker VX Ace RPG Maker XP Visual Novel Maker + Live 2D Evergarden Shenmue I & II SYNTHETIK: Legion Rising Bridge Constructor Portal Portal Knights SEUM: Speedrunners from Hell Staxel Tricky Towers When Ski Lifts Go Wrong Planet Alpha Puss! The Spiral Scouts Cat Quest HIVESWAP: Act 1 Immortal Planet Pillars of Eternity Tyranny - Standard Edition Carrier Command: Gaea Mission Pound of Ground Take On Helicopters Take on Mars Ylands Distance God's Trigger Guacamelee! 2 MOTHERGUNSHIP DISTRAINT 2 Rusty Lake Paradise Unexplored The Adventure Pals Almost There: The Platformer Yoku's Island Express 60 Parsecs! Love is Dead Road Redemption Clustertruck Diaries of a Spaceport Janitor Party Hard Punch Club SpeedRunners Duskers Paratopic Pool Panic Red Faction Guerilla Re-Mars-tered Black The Fall Octahedron The Turing Test I'm not a Monster Wandersong 11-11 Memories Retold Impact Winter Little Nightmares PAC-MAN™ Championship Edition DX+ Project CARS Genital Jousting Highway Blossoms Just Deserts Purrfect Date Sunrider Academy Sunrider: Liberation Day - Captain's Edition Among the Sleep - Enhanced Edition Tooth and Tail Dandara MINIT Steel Rats 12 is Better Than 6 BLACKHOLE Cook, Serve, Delicious! 2!! Kingsway kuso Soft Body Way of the Passive Fist Slipstream Dear Esther: Landmark Edition GoNNER Headlander Ken Follett's The Pillars of the Earth Shadow Tactics: Blades of the Shogun Bleed 2 Rapture Rejects Rock of Ages 2: Bigger and Boulder Sniper Elite 3 Interplanetary: Enhanced Edition Worms Clan Wars Animal Super Squad Anomaly 2 Anomaly Defenders Anomaly: Warzone Earth Blade & Bones Board Battlefield Clicker bAdventure Cloudborn Convoy Cube Link Deep Dungeons of Doom Detective Case and Clown Bot in: Murder in the Hotel Lisbon Don't Stand Out Dungeon Escape Fahrenheit: Indigo Prophecy Remastered Flux8 Freaky Awesome Guns of Icarus Alliance Collector's Edition Hackyzack The Haunting of Billy Hello Pollution! Hyperdrive Massacre Indecision. Kabounce Lakeview Cabin Collection Last Encounter LOVE Lucius Demake Marvin's Mittens Match Point No Time To Explain Remastered Race The Sun R-COIL Road Doom Slime-san Super Steampunk Pinball 2D Sure Footing Switchblade Starter Pack Temple of Xiala Throne of Lies The Online Game of Deceit Tower 57 Tross Unit 4 Wizorb Zero G Arena Colt Express King and Assassins Kentucky Route Zero RWBY: Grimm Eclipse War for the Overworld + Heart of Gold DLC The Dwarves Resident Evil Revelations Gremlins, Inc. Old Man's Journey Pathfinder Adventures Talisman: Digital Edition Carcassonne - Tiles & Tactics Talisman: Digital Edition How to Survive 2 Darksiders II: Deathinitive Edition 12 is Better than 6 Bear With Me - Collector's Edition Dungeon of the Endless Jalopy NBA Playgrounds Action Henk JYDGE Keep Talking and Nobody Explodes Kingdom: New Lands Laser League Holy Potatoes! We're In Space?! Grand Theft Auto: Episodes from Liberty City Grand Theft Auto III Grand Theft Auto: Vice City Filthy, Stinking, Orcs Sanctum 2 Grey Goo Sorcerer King: Rivals Green Man Gaming - CRUSADER KINGS II WARHAMMER END TIMES VERMINTIDE INJUSTICE GODS AMONG US ULTIMATE THE FLAME IN THE FLOOD FROZEN SYNAPSE PRIME BEAT COP SUPER CLOUDBUILT THE LITTLE ACRE INSURGENCY FEAR 3 DEAD AGE MAGICKA SERIAL CLEANER CASTLEVANIA LORDS OF SHADOW 2 FAHRENHEIT REMASTERED OPERATION FLASHPOINT RED RIVER ROCKET KNIGHT LEGO BATMAN BIOZONE ADR1FT Fanatical - Autonauts Guards How to Take Off Your Mask ENIGMA: Garfield Kart Stronghold Legends: Steam Edition Styx: Master of Shadows Among the Sleep - Enhanced Edition EARTH'S DAWN Do Not Feed the Monkeys Rain World Shadwen Syndrome The Technomancer Chess Ultra Arcana Heart 3 LOVE MAX!!!!! DEAD OR SCHOOL Shiness: The Lightning Kingdom XBlaze Code: Embryo XBlaze Lost: Memories Duke Nukem Forever GUILTY GEAR Xrd -REVELATOR- Party Hard 2 The Walking Dead This War of Mine Blood: Fresh Supply Syberia II If My Heart Had Wings LoveKami -Divinity Stage- LoveKami -Useless Goddess- The Surge Dungeons 2 The First Templar - Steam Special Edition Urban Empire The Dark Eye: Demonicon Chronicles of Magic: Divided Kingdoms Endless Fables 3: Dark Moor King's Heir: Rise to the Throne Lost Grimoires 3: The Forgotten Well My Brother Rabbit Noir Chronicles: City of Crime Path of Sin: Greed Queen's Quest 4: Sacred Truce Tharsis Little Big Adventure 2 Return to Mysterious Island 2 Damned Return to Mysterious Island Odyssey - The Story of Science Little Big Adventure - Enhanced Edition Sanitarium The Royal Marines Commando STARBO Raptor: Call of The Shadows - 2015 Edition Guns of Icarus Online Hamsterdam Gates of Hell Perfect Heist Aces of the Luftwaffe Operation Thunderstorm Clouds & Sheep 2 Archamon The Crown of Leaves HERO DEFENSE Tales From Candlekeep: Tomb of Annihilation Last Dream: World Unknown The Swindle Robothorium: Cyberpunk Dungeon Crawler Equilinox Rogue Wizards Codex of Victory Haimrik In Fear I Trust In Fear I Trust - Episode 2 In Fear I Trust - Episode 3 In Fear I Trust - Episode 4 The Watchmaker The Uncertain - The Last Quiet Day World's Dawn Extinction Infinite Air with Mark McMorris Super Inefficient Golf Tales of Candlekeep: Tomb of Annihilation Shadwen Creeping Terror Fantasy Wars Ascension to the Throne Savage Lands Survivalist Still Life Holy Avatar vs. Maidens of the Dead Syberia Miasmata Syberia II Looterkings Damned Lost Civilization QuestRun Railroad Pioneer SkyDrift Thunder Wolves Airline Tycoon Deluxe Overclocked: A History of Violence Dark Strokes: The Legend of the Snow Kingdom Collector's Edition Eternal Journey: New Atlantis Forest Legends: The Call of Love Collector's Edition House of 1000 Doors: Evil Inside House of 1000 Doors: Serpent Flame Joan Jade and the Gates of Xibalba Love Alchemy: A Heart in Winter Magic Encyclopedia: Moon Light Mind's Eye: Secrets of the Forgotten The Fog: Trap for Moths Analogue: A Hate Story Detention The Coma: Recut The Coma: Recut - Soundtrack & Art Pack DLC Revolution Ace Californium SkyDrift Clinically Dead Out There Somewhere Fate Tectonics Plazma Being One Finger Death Punch ESport Manager Dungeons 2 Galaxy Squad Oriental Empires Stars in Shadow TASTEE Lethal Tactics The Lion's Song: Season Pass Homeworld Remastered Collection Shuyan Saga Steel Vampire Arcana Heart 3 LOVE MAX!!!! Guilty Gear X2 #Reload Lifeless Planet Premier Edition Snake Pass BEEP DRAGON: A Game About a Dragon Destiny Warriors RPG Gun Rocket Labyronia RPG Labyronia RPG 2 LocoSoccer Out There Somewhere Storm of Spears RPG Subterra Sun Blast: Star Fighter The Odyssey: Winds of Athena Tiny Bridge: Ratventure Crouching Pony Hidden Dragon GAUGE Isbarah Poöf Puddle Replay - VHS is not dead Wooden Sen'SeY House of Caravan Cultures Northland Splatter Zombie Apocalypse Squirbs Learn Japanese to survive Hiragana Battle Airscape The Fall of Gravity Revolution Ace Labyronia RPG PARTICLE MACE Cultures 8th Wonder of the World GIBZ STAR WARS Jedi Knight - Jedi Academy STAR WARS Jedi Knight II - Jedi Outcast Dex Figment Hive Jump Jalopy PewDiePie: Legend of the Brofist THE KING OF FIGHTERS XIII STEAM EDITION Blades of Time Limited Edition Blood Knights Demonicon Drakensang GemCraft - Chasing Shadows Heroes of Annihilated Empires Inquisitor Knights and Merchants Lichdom: Battlemage Numen: Contest of Heroes Rune Classic Sudeki Two Worlds II: Velvet Edition Wizardry 6&7 Asteroid Bounty Hunter Charlie's Adventure Cube Runner Duke of Alpha Centauri Fly and Destroy Hungry Flame Neon Space Neon Space 2 ShipLord Slash It Slash It 2 Spin Rush Survive in Space Upside Down Distant Worlds: Universe Heavy Burger I am not a Monster Learn Japanese to survive Hiragana Battle SimplePlanes Sword Legacy Omen Moero Chronicle Moero Chronicle - Deluxe Pack DLC 35MM Deadlight Distrust Killing Room March of the Living Savage Lands Tharsis Valnir Rok Survival RPG Dreamscapes: The Sandman - Premium Edition Dreamscapes: Nightmare's Heir - Premium Edition Sea Legends: Phantasmal Light Collector's Edition Witch's Pranks: Frog's Fortune Collector's Edition Kingdom of Aurelia: Mystery of the Poisoned Dagger Taken Souls: Blood Ritual Collector's Edition Silver Tale A Plot Story Hexus Jane Angel: Templar Mystery Dream Walker Witch's Tales Escape Doodland Mad Dream: Coma Earthworms Clinically Dead Mech Rage Camper Jumper Simulator ESport Manager Darkest Hunters The Sexy Brutale Beholder The Last Door - Collector's Edition The Last Door: Season 2 - Collector's Edition Cognition: An Erica Reed Thriller System Shock: Enhanced Edition System Shock 2 Metal Fatigue Spirits of Xanadu Shadow Man I Have No Mouth, and I Must Scream Homeworld Remastered Collection Tales from Candlekeep: Tomb of Annihilation PAYDAY 2 Jalopy Hover Figment Subterrain STARWHAL Scribblenauts Unmasked: A DC Comics Adventure Joggernauts The Long Reach Mainlining Coffin Dodgers The Rivers of Alice - Extended Version Zombie Kill of the Week - Reborn The Walking Vegetables Unbox: Newbie's Adventure System Shock: Enhanced Edition UNLOVED Killing Room Sir, You Are Being Hunted Styx: Shards of Darkness STAR WARS - Knights of the Old Republic STAR WARS Knights of the Old Republic II - The Sith Lords Shadowrun: Hong Kong - Extended Edition SimCity™ 4 Deluxe Edition STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition METAL SLUG X Oxenfree Galactic Civilizations II: Ultimate Edition Sins of a Solar Empire: Trinity Fallen Enchantress: Legendary Heroes The Political Machine 2016 The Corporate Machine Sorcerer King: Rivals Demigod Go! Go! Nippon! ~My First Trip to Japan~ March of the Living Four Sided Fantasy Dungeon Rushers The Invisible Hours Dead Secret The Free Ones HIVESWAP: Act 1 Castle of no Escape 2 Galactic Lords W4RR-i/o-RS Nogibator: Way Of Legs WN - ShP Fairy Lands: Rinka and the Fairy Gems Drill Arena Walhall Er-Spectro Risky Rescue Frederic: Evil Strikes Back 16bit Trader Midnight Mysteries Midnight Mysteries 4: Haunted Houdini Zombie Bowl-o-Rama Little Farm Silver Knight ANKI Lift It 3 Coins At School Deep Eclipse: New Space Odyssey Green Ranch The lost joystick UBERMOSH Vol. 5 Trip to Vinelands TTV2 SWARMRIDER OMEGA UBERMOSH UBERMOSH:BLACK UBERMOSH Vol.3 Iesabel Daemonsgate Chamber of the Sci-Mutant Priestess Spiritual Warfare & Wisdom Tree Collection Prophecy I - The Viking Child Drakkhen Hostage: Rescue Mission King's Table - The Legend of Ragnarok Eternam Chaos Control Bubble Ghost Mystical Alien Rampage Frederic: Resurrection of Music Teddy Floppy Ear - Mountain Adventure Teddy Floppy Ear - Kayaking Millie Sparkle 2 Evo Story of the Survivor SharpShooter3D Goodbye My King Watch This! Crazy Oafish Ultra Blocks: Big Sale Crystal City Bloody Boobs AuroraRL Dispatcher Casino Noir Detective Noir Reptilians Must Die! The Braves & Bows Zzzz-Zzzz-Zzzz The Dweller Surfingers Timberman Sparkle 3 Genesis Cat on a Diet Zombillie Asteroid Bounty Hunter ShipLord Neon Prism Slash It Slash It 2 Cube Runner Upside Down Spin Rush Neon Space Neon Space 2 Duke of Alpha Centauri Hungry Flame Survive in Space Fly and Destroy Charlie's Adventure Luxor Evolved Luxor: Amun Rising HD LUXOR: Mah Jong Luxor: Quest for the Afterlife Samantha Swift and the Hidden Roses of Athena Red Risk Particula Overcast - Walden and the Werewolf OutDrive Invasion Cubium Dreams Iron Impact Stigmat Marco Polo Cybercube Mr. Dubstep Monstrum Wick Lethe - Episode One 35MM I Shall Remain Silence of the Sleep Rebel Galaxy Punch Club - Deluxe Edition Grey Goo Definitive Edition RiME Gloom SharpShooter3D Goodbye My King Crystal City Art of Murder - Cards of Destiny Art of Murder - Deadly Secrets Art of Murder - FBI Confidential Art of Murder - Hunt for the Puppeteer Art of Murder - The Secret Files Chronicles of Mystery - Secret of the Lost Kingdom Chronicles of Mystery - The Legend of the Sacred Treasure Chronicles of Mystery - The Tree of Life Chronicles of Mystery: The Scorpio Ritual Megadimension Neptunia VII Megadimension Neptunia VII Digital Deluxe Set DLC Galactic Lords W4RR-i/o-RS Nogibator: Way Of Legs WN - ShP Fairy Lands: Rinka and the Fairy Gems Drill Arena Walhall Er-Spectro Daemonsgate Chamber of the Sci-Mutant Priestess Spiritual Warfare & Wisdom Tree Collection Prophecy I - The Viking Child Drakkhen Marco Polo Hostage: Rescue Mission King's Table - The Legend of Ragnarok Eternam Chaos Control Bubble Ghost Mystical Alien Rampage Ocean Classics Volume 1 200% Mixed Juice War of the Human Tanks Worms Worms Reloaded: Game of the Year Edition Worms Ultimate Mayhem - Deluxe Edition Worms Crazy Golf Worms Blast Worms Pinball The Mooseman Sky Break Tropico 5 Super Cloudbuilt Tower 57 Dex Epistory - Typing Chronicles Deponia: The Complete Journey Table Top Racing: World Tour Riff Racer - Race Your Music! GT Legends GTR Evolution Vangers Insane 2 Zero Gear Race.a.bit Mashed Race: The WTCC Game + Caterham Expansion Little Racers STREET BARRIER X Super Toy Cars Mini Motor Racing EVO Drift Streets Japan Instant Death Spirits of Xanadu Swipe Fruit Smash Voxel Baller Breezeblox BalanCity VRog BoomTown! Deluxe City Siege: Faction Island Bomb The Monsters! Crazy Belts Rush for Glory Naval Warfare Insurgency Blood Knights Heroes of Annihilated Empires Wizardry 6 & 7 Drakensang Rune Classic Gemcraft - Chasing Shadows Knights and Merchants Etherlords I & II Sudeki Numen: Contest of Heroes Inquisitor Commands & Colors: The Great War Making History: The Calm and the Storm Gold Edition Attrition: Tactical Fronts Imperial Glory Praetorians Commandos: Behind Enemy Lines Commandos: Beyond the Call of Duty Commandos 2: Men of Courage Commandos 3: Destination Berlin Ominous Tales: The Forsaken Isle Beyond the Invisible: Evening Tearstone Entwined: Strings of Deception Vengeance: Lost Love The Rosebud Condominium Where Angels Cry: Tears of the Fallen (Collector's Edition) Lightning: D-Day Congo Merc Hold the Line: The American Revolution Battles of the Ancient World Peninsular War Battles 1812: The Invasion of Canada Russian Front 7 Wonders II 7 Wonders of the Ancient World 7 Wonders: Ancient Alien Makeover 7 Wonders: Magical Mystery Tour 7 Wonders: Treasures of Seven Discovery! A Seek and Find Adventure Gardens Inc. 2: The Road to Fame Glowfish Little Farm Luxor 2 HD Luxor 3 Luxor Evolved Luxor HD Luxor: 5th Passage Luxor: Amun Rising HD LUXOR: Mah Jong Luxor: Quest for the Afterlife Midnight Mysteries Midnight Mysteries 3: Devil on the Mississippi Midnight Mysteries 4: Haunted Houdini Midnight Mysteries: Salem Witch Trials Midnight Mysteries: Witches of Abraham - Collector's Edition Pickers Samantha Swift and the Hidden Roses of Athena The Dweller Iesabel EM: Shader Attack Invasion Labyronia RPG Labyronia RPG 2 Legend of Mysteria RPG Chosen 2 Balloon Blowout Bayla Bunny Block Blowout Chess Knight 2 Dessert Storm Fantastic 4 In A Row 2 Fantastic Checkers 2 Ludo Supremo Mahjong Deluxe 2: Astral Planes Mahsung Deluxe Mini Golf Mundo Pepe Porcupine Puppy Dog: Jigsaw Puzzles Puzzles Under The Hill Ultimate Word Search 2: Letter Boxed Bubble Blowout Train Valley Broken Sword Trilogy Daemonsgate Chamber of the Sci-Mutant Priestess Prophecy I - The Viking Child Drakkhen Marco Polo Hostage: Rescue Mission King's Table - The Legend of Ragnarok Bubble Ghost Mystical Ocean Classics Volume 1 Pandora: First Contact 35MM Grand Ages: Rome GOLD GT Legends Nether: Resurrected CAT Interstellar Circut Breakers Memoranda Sins of the Demon RPG Gladiator Trainer Dragon Sinker Neon Chrome Skullgirls Mad Games Tycoon Replica Patrician IV - Steam Special Edition Patrician IV: Rise of a Dynasty Patrician III The Swindle Zenith Hive Jump ICY: Frostbite Edition Commandos Collection Revhead Car Mechanic Simulator 2015 Demolish & Build 2017 Robot Squad Simulator 2017 Skullgirls & DLC The Mims Beginning Dreamstones Cally's Caves 4 Tank Battle: East Front Tank Battle: Pacific Tank Battle: Normandy Tank Battle: North Africa Tank Battle: 1944 Tank Battle: Blitzkrieg Tank Battle: 1945 Civil War: 1861 Civil War: Bull Run 1861 Civil War: 1862 Civil War: 1865 Civil War: Gettysburg Civil War: 1864 SK8 King of the Eggs Bouncy Bob Hotel Dracula Warfront Defenders: Westerplatte Pony Island Who's Your Daddy SWARMRIDER OMEGA SWARMRIDER OMEGA OST DLC SWARMRIDERS: Original Soundtrack DLC DinoSystem Super Sports Surgery Middle-earth: Shadow of Mordor Game of the Year Edition Startide Timberman Kathy Rain Table Top Racing: World Tour Z Dark Years Exowar Total Extreme Wrestling World of Mixed Martial Arts 3 IGT Slots Paradise Garden Anti-Opoly Wrestling Spirit 3 Draft Day Sports College Basketball 3 Draft Day Sports Pro Basketball 4 Defend Your Life Hyperdrive Massacre The lost joystick Orbital Racer RUNRUNRUN Murder... UBERMOSH:BLACK Trip to Vinelands SWARMRIDER OMEGA Bad Dream: Coma Mad Games Tycoon Perfect Universe Daddy's Gone A-Hunting Deep Dungeons of Doom Worms PolyRace The Way Indiegala - Persian Nights: Sands of Wonders The Secret Order 6: Bloodline Demon Hunter 4: Riddles of Light Lost Grimoires 2: Shard of Mystery Animal Lover Magi Trials Deluxe Edition Highschool Possession Topless Hentai Mosaic Hentai Hexa Mosaic Borderus The Myth Seekers: The Legacy of Vulcan Eventide 2: The Sorcerers Mirror Nightmares from the Deep 3: Davy Jones Beach Bounce Beach Bounce - Soundtrack Beauty Bounce Bunny Bounce Club Life Club Life - Soundtrack Divine Slice of Life Divine Slice of Life - Soundtrack Echo Tokyo - Wallpapers Echo Tokyo: Graphic Novel Echo Tokyo: Intro Highschool Possession Highschool Romance Magi Trials Deluxe Edition Summer Fling Summer Fling OST Sword of Asumi Deluxe Edition Knock-knock Systematic Immunity OddPlanet The Quest for Achievements Remix Moot District Ceville Mutiny! Magic Trials Deluxe Edition Hentai Zodiac Puzzle PUZZLETIME: Lovely Girls Girls of Hentai Mosaic Girls of Hentai Mosaic - HQ Artbook & Wallpapers Hentai Hexa mosaic Hentai Hexa Mosaic - Soundtrack Lady's Hentai Mosaic Lady's Hentai Mosaic - OST Lady's Hentai Mosaic - PNG Artbook Pixel Hentai Mosaic Pixel Hentai Mosaic - OST Topless Hentai Mosaic Topless Hentai Mosaic - OST Topless Hentai Mosaic - PNG Artbook Echo Tokyo: An Intro Echo Tokyo - Wallpapers Echo Tokyo: Graphic Novel Last Anime boy: Saving loli Witch College Pleasure Airlines Senpai Teaches Me Japanese: Part 1 Chibi Volleyball My personal Angel Riddled Corpses Nandeyanen!? AstroViking ?????2 / Seven boys 2 TimeTekker Girls of Hentai Mosaic Topless Hentai Mosaic Hentai Hexa mosaic Lady's Hentai Mosaic Pixel Hentai Mosaic Book Series - Alice in Wonderland On Earth As It Is In Heaven - A Kinetic Novel BAD END Frank & the TimeTwister Machine Linelight Hook Franchise Wars Rush Bros Grim Legends: The Forsaken Bride Abyss: The Wraiths of Eden Without Within 2 Cursed Sight Beauty Bounce Highschool Romance Beach Bounce Club Life Echo Tokyo: Intro Echo Tokyo: Graphic Novel This Strange Realm Of Mine Bot Vice Eliosi's Hunt Aspect Grim Legends 2: Song of the Dark Swan Crime Secrets: Crimson Lily Grim Legends 3: The Dark City Particle Mace Secret of Magia Sins of the Demon RPG Splatter - Zombie Apocalypse Airscape - The Fall of Gravity Fate Tectonics Battle Ranch: Pigs vs Plants Earth Overclocked Greyfox RPG Wish -tale of the sixteenth night of lunar month- Cursed Sight A Winter's Daydream Empty Horizons Poker Pretty Girls Battle: Texas Hold'em Pretty Girls Mahjong Solitaire Pretty Girls Panic! Mahjong Pretty Girls Battle Boneless Zombie Delicious! Pretty Girls Mahjong Solitaire Koi-Koi Japan [Hanafuda playing cards] Mahjong Pretty Girls Battle: Schools Girls Edition Wild Romance Pretty Girls Panic! (Chinese version only) Pretty Girls Mahjong Solitaire (Chinese version only) Slash or Die Slash or Die 2 RepairBot Stellar Interface Trench Run 12 Labours of Hercules VII: Fleecing the Fleece (Platinum Edition) A Dream For Aaron A Duel Hand Disaster: Trackher ARENA GODS Adelantado Trilogy. Book Two Adelantado Trilogy. Book one Adventures of Dragon Aircraft Evolution Alice in Wonderland - Hidden Objects Alicia Quatermain 2: The Stone of Fate Alicia Quatermain: Secrets Of The Lost Treasures Amelon BAD END BELPAESE: Homecoming Battle High 2 A+ Beat The Game Bitcoin Miner Blind Men BlowOut Border of her Heart Bottom of the 9th Bravium Brawlout Broken Minds Burnin' Rubber 5 HD Chinese Ink Painting Puzzle & Creator ClickBit Coffee Crawl Crashday Redline Edition Crazy Pirate Crisis in the Kremlin Crystal Catacombs Crystals of Niberium Cube Zone Cubiques Cubiques 2 Curse: The Eye of Isis Digital Resistance Disparity Drake of the 99 Dragons E-Startup Elbub FreeHolder Gladiator: Sword of Vengeance Goldmine Gothicc Breaker Hentai Puzzle Hentai Sokoban Hide The Body I.F.O Inexplicable Geeks: Dawn of Just Us Insert Paper: Update Joy Climb Judge Dredd 95 Krampus Quest Krautscape LOOT BOX ACHIEVEMENT SIMULATOR Legend of the Skyfish Lunch Truck Tycoon MIND SHIFT Maze of Infection Mines of Mars Mini Ghost Mission: Escape from Island 2 Moto Racer 4 Moto Racer 4 - Space Dasher Moto Racer 4 - The Truth Navalny 20!8 : The Rise of Evil Negligee Neverliria Next Hero ORCS PLATI NALOG: Favorite Russian Game Panzer Hearts - War Visual Novel Paper Shakespeare: To Date Or Not To Date? Paradox Wrench Penny Arcade's On the Rain-Slick Precipice of Darkness 3 Pixel Hentai Mosaic Pixelpunk XL Plant This Q-YO Blaster Questr Ravensword: Shadowlands River City Super Sports Challenge All Stars Special Rot Gut STATUS: INSANE SUPER BENBO QUEST: TURBO DELUXE Science Girls Shadowgrounds Shield Impact Shout Of Survival Spooky Cats Store Simulator Suna SwordBounce The Adventures of Elena Temple The Bluecoats: North vs South The God The Last Dawn : The first invasion The Lost Gardens The Reject Demon: Toko Chapter 0 - Prelude The Uncertain: Episode 1 - The Last Quiet Day They Are Hundreds Toy Odyssey: The Lost and Found Usual John Visceral Cubes WeakWood Throne Welcome to Princeland Wings of Vi World's Dawn Zombie Desperation the Line
Ayala Corp buys Qualimed hospital network... and Merry Christmas! (Wednesday, Dec 23)
Happy Wednesday, Barkada --
The PSE closed down 23 points to 7202 ▼0.3%.
Thank you to @iso8583 and @tagongpangalan of the PHinvest Discord for bringing to my attention a case where someone has been stealing my content and posting MB articles to his website and 15 different Facebook groups. Maybe if he didn't remove my name and chop off the copyright notice at the end, he'd realized that I encourage people to forward MB on to others, provided that MB is not altered and that full credit to MB is given. Let's be real: MB is free, and I've always been "pro share" with anyone and everyone who might be interested... but hacking my name off and removing my branding is just basic copyright infringement. Thanks for letting me know! Gives me another thing to do over the holidays. A huge MB thank-you to one of my original Producer-level Patreon supporters, FinanceForever. Today's send is completely backed by his donation. FinanceForever has been a fantastic resource of feedback on MB's content, and a helpful well of suggestions for improvement! That producer title is well-earned. Haha Since today is the last trading day of the week (Christmas Eve and Christmas Day are non-trading days), I just want to wish you all a Merry Christmas... more importantly, I want to wish you a safe and healthy Christmas.
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Main stories covered:
[NEWS] Ayala Corp [AC 838.00 ▲0.36%] acquires majority stake in parent company of Qualimed Health Network... Ayala Health, a subsidiary of AC, purchased Ayala Land’s [ALI 41.70 ▼0.12%] 39.2% stake in Mercado General Hospital, Inc (MGHI), the parent company of Qualimed Health Network. Ayala Health also purchased an additional 15% of MGHI directly from the Mercado Group of individual shareholders. The deal gives AC a 54.2% controlling stake in MGHI. The Qualimed Health Network includes four hospitals, an ambulatory care facility, and several clinics.
MB:AC believes that the acquisition of this “hospital platform” completes their cycle of patient care. AC, through Ayala Health, owns primary clinics, specialty clinics, and now... hospitals. AC has been growing its healthcare portfolio aggressively, but it’s interesting to see the group pivot away from its previous “stance”; the group was more focused on the distributed, non-primary care facilities like community clinics and specialty care clinics, and not so much on the traditional centralized hospital with an emergency ward and beds. As an investor, I was more interested in AC Health’s distributed approach, but I’m open-minded to see how these flavors might cook into the Ayala stew of assets.
[NEWS] PSE looking to tweak the rules on voluntary delistings... the new rules will only permit a voluntary delisting to proceed if less than 10% of the total outstanding and listed shares of the company vote to reject the move. That’s a huge change from the previous rule, which only required board of directors approval and a fairness opinion to proceed to a pre-delisting tender offer. Now, companies must conduct a shareholders vote, get less than 10% of shares to reject the move, and get 2/3rds of the board to approve, including two independent directors, and the minimum tender offer price is now the highest of a fairness opinion or a volume-weighted average price.
MB:This move is aligned with the PSE’s goal of increasing the public ownership of listed corporations. The exchange has been focused on ratcheting up the minimum public float from 10% to 20%, but it’s also been forced to take a second look at the voluntary delisting rules after a few sketchy transactions (Resorts World Manila, I’m talking about you). In the old days (you know, those days before this PSE memo went into effect a couple of days ago), all a company had to do to delist was have the board approve the move and then cram a tender offer through based on a fairness opinion cooked up by a valuator selected by the board. Now, while that fairness opinion bit hasn’t changed much, it’s no longer just up to the board. It’s no longer so easy for a company to court the investment of the public only to fold up shop a few years later once the novelty has worn off (or their interest in public disclosures has, shall we say, waned).
[NEWS] Bloomberry [BLOOM 8.20 ▼4.32%] adds ₱20bn to an existing loan facility... the Solaire casino operator negotiated with lenders to get an additional ₱20bn added to a ₱73.5bn creditline. The company also negotiated with its lenders to get a huge “covenant test holiday” on that loan facility until June 2023.
MB:That’s a pretty big add-on. Most companies are in need of some operating cash these days; they can sell something (assets), borrow it (debt), or raise it (follow-on offering / stock rights offering). Each option comes with a cost, but most owners would prefer to take on more debt rather than give up points of equity. That’s what BLOOM has done here. The interesting bit (to me) is that they’ve been able to delay covenant testing for almost three years. When a company signs a loan with a bank, the bank usually includes a list of covenants (promises) that the company must abide by. Sometimes the covenant has to do with maintaining a certain debt-to-equity ratio, or other times it might have to do with capping public ownership or transference of shares. Banks periodically test a company’s adherence to the covenants, and my feeling here is that the ₱20bn addition probably blows up an existing debt-to-equity ratio covenant for a period of years. The bank(s) are likely eyes-wide-open here, with confidence in BLOOM’s ability to service the debt eventually through gradual recovery.
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Nintendo's missing franchises and their chances of coming to Switch (long read)
“I want X for Switch”, “when is X coming to the Switch”, “X is perfect for the Switch!” How often have you heard or said these sentences? Quite a lot, probably, especially about Nintendo franchises. Nintendo fans really like first-party games, and they’re always asking for their favorites to come back. Problem is, even though Nintendo owns dozens of franchises, there’s only a few that are guaranteed to show up during any given console, so fans of smaller franchises are left wondering when they’ll play them again. Well, today I’ll try to mostly answer these questions. I’ll take a look at several, Nintendo-owned franchises and try to figure out what are their chances of coming to Switch. I’ll be basing myself on this such as release schedule, success of previous entries, popular demand, market niche and internal interest at Nintendo. However, keep in mind two things. One: Nintendo owns a shit-ton of IPs, and I won’t cover them all. I’ll focus on the ones that have multiple entries, and even then, I might skip a few if I feel I have no meaningful insight. And two: No matter what I or anyone else says, the chances for any of these games to come back is NOT ZERO. Nintendo is unpredictable and they’ll sometimes bring something out of the blue when you least expect it. This year alone we saw the return of Brain Age (a franchise not seen since 2012), Clubhouse Games (a sequel to a game from 2005), and Famicom Detective Club, a franchise with two games from 1988/89, which then received a remake in 1998 and then nothing until twenty two years later. Granted, it’s another remake, but it is still a modern installment in a franchise twenty two years dormant. If Famicom Detective Club can come back in 2020, so can your favorite franchise. Now, let’s begin, in alphabetical order: Art Academy Starting off with a small one. Art Academy is a series of drawing games that started on the DS in 2010 and then released pretty consistently over the following years, with three entries on 3DS and two (well, one and a half) for the WiiU between 2010 and 2016. Already this feels like a franchise with a pretty consistent release schedule, even though it hasn’t been seen for four years now. I don’t think any of the games were blockbusters, per se, but they also don’t need to be. They’re small games, probably inexpensive to produce that seem to do consistently well enough to get new sequels. There are several obstacles that present themselves to the release of a new Art Academy, but I think all of them are easily overcome. For starters, AA is the type of casual game that thrived during the DS/Wii eras, a Touch Generations game. Since the Switch released, many have noted that Nintendo may want to distance themselves from that era due to the failure of the WiiU, and there may be some truth to that, but I feel like this is starting to change. Again, this year saw the return of both Brain Age and Clubhouse Games, both casual, Touch Generations DS games. I feel like, at the start of the Switch’s life cycle, Nintendo was indeed trying to focus on core gamers, but now that they have secured that core gamer audience, they may be more comfortable releasing more casual fare. Furthermore Art Academy is developed by Headstrong Games, a British developer that doesn’t seem to do much other than AA. However, in 2017, that team was absorbed into its parent studio, Kuju Games. This move, which happened the year after the last AA game released, may have something to do with the franchsie’s MIA status. But, Kuju games is still active, having released a game just last year, and I don’t see why they couldn’t take up the mantle. Finally, some speculated a few years ago that AA was dead due to the Switch not having a stylus but, OH WAIT, Brain Age fixed that too! All in all, even though Art Academy is hardly a hot franchise, there’s very little standing in the way of its return, and little reason to doubt that it will. Chances: Good Chibi-Robo! We may have started on a positive note, but here comes a downer. Chibi-Robo is probably not coming back anytime soon. This cute little robot debuted in his self-titled Game Cube game, developed by Skip Ltd. Like most games by the developer, it was quirky and fun, and not very popular, but had its fans, and Chibi-Robo must have endeared someone at Nintendo, because he kept showing up here and there. He got two DS sequels, though the second one was Japan-only, already a red flag. In 2013, he starred in a 3DS eshop game that was very different from the main games, more of an experimental spin-off, and was not well-received. But the real final nail came in 2015, with Chibi-Robo Zip Lash! The game was announced to be a 2D platformer, and many fans identified the change in genre (from a unique adventure game to one of the most over-saturated genres in Nintendo consoles) as a total sell-out, and they were totally correct! The developers basically admitted that they did it to try and get more players (red flag). Series producer Kensuke Tanabe then said that if the game didn’t sell well, it could be the end of the franchise (RED FLAG). And then, the unfortunate but inevitable happened. Zip Lash was a critical and commercial bomb, and neither the developer nor the franchise has been seen again. Aside from the inevitable Smash Bros mentions, Chibi-Robo has only been seen on that infamous flaming tweet from 2018 (I told you someone at Nintendo really likes them). To make matters worse, there are increasing signs that Skip Ltd may be going under So, a struggling franchise makes a desperate move to gain fans, a developer expresses concerns for its future if the game bombs, said game bombs and now the developer may be going out of business? It seems the writing is on the wall. Now, even if Skip goes under, that is not necessarily the end of Chibi. Nintendo would still retain the rights, as they did for Trace Memory and Hotel Dusk after developer Cing went under. As for whether or not Nintendo would want to give the franchise a second (third? Fourth?) chance, it doesn’t look good Chances: Very bad Custom Robo From one diminutive robot to another, the Custom Robo series is and robo-battle series that began on the N64. It was Japan only, as was its N64 and GBA sequels. Afterwards, Nintendo did try to expand it, releasing a GameCube game in NA, and a DS game in NA and Europe. However, despite the fact that players of these games will attest to how good these games are, they didn’t seem to do very well, and the franchise has not been seen since 2007. There was one statement of internal interest, when a developer in 2014 said that he heard demands both inside and outside the company for a new entry, but that there were no plans for one, and he was unsure when there would be. Six years on, it seems there still aren’t. In fact, the developer itself, Noise, is also strangely MIA. Though they are officially still active, with their website being updated for 2020, they have not worked on a game since 2015. Then, in 2018, many fans watched in horror the news that Nintendo let the trademark expire. Some have pointed out that this isn’t as bad as it seems, as it refers specifically to games on optical discs, which Nintendo doesn’t make anymore, but I don’t know enough about the subject to say for certain. Regardless, it’s evident that Nintendo still owns the franchise, as Custom Robo content appears in Smash Ultimate. On the other hand, one of the series creators, Kohji Kendoh, is still thinking about it. He is working for another developer, and released a suspiciously similar game called Synaptic Drive just this year, as well as talking about Custom Robo in social media. It seems like a Mighty no9/ Yooka-Laylee/Bloodstained situation, in which the owner of an Ip is not using it, so the creator releases a spiritual successor. Bottom line, there seems to be demand for Custom Robo. A developer saw it six years ago, and the creator is seeing it now. Whether or not thinks this demand is enough to revive the franchise, is tough to say, but doesn’t look great. Not as bad as Chibi-Robo, though Chances: Bad Daigasso! Band Brothers Here’s a franchise Americans never got. Daigasso! Band Brother is a rhythm game released for the DS in 2004 and stars Barbara the Bat, who has an uncharacteristically risqué design for Nintendo. The game was Japan-only but seems to have been successful, it received a sequel in 2009 (released in Europe, but not NA), and another in 2013 for the 3DS. Despite not having received new games since then, the series is far from inactive. Barbara the Bat in particular, like Chibi-Robo, seems to have fans inside Nintendo because she pops up everywhere. She had cameos in a few other DS games, she was an AT in Brawl and a spirit in Ultimate, she was a costume in Mario Maker, she appeared in a comic strip with WarioWare’s Ashley, and the series has a Twitter account that was super active all the way up to April of this year (more on that later). In 2017, that account even tweeted a comic strip of Barbara demanding a Switch. That was probably not a tease of anything, as it’s been 3 years and nothing, but stuff has happened with the franchise even more recently. Last year, in 2019, six years after the release of the 3DS game, there were 30 songs added to the game in celebration of the series 15th anniversary. So as late as last year, Nintendo was celebrating this franchise with an in-game event. Now, the servers for the game were shut down earlier this year (hence the end of the Twitter account), and the game was removed from the eshop (as it is basically pointless without the servers), but with recent news that the 3DS has ceased production, it’s pretty clear that the game’s end is a consequence of the 3DS’ end, and not a lack of players. So if the series is alive, but can’t be on the 3DS, it has to go somewhere, no? Bottom line: the games are successful, the series is active, and the character is popular. I don’t know if Barbara the Bat’s next tour will be an international one, but I’m confident it will happen Chances: Very Good Dillon’s Rolling Western DRW is a unique western-themed tower defense game released on the 3DS eshop in 2012. It received mixed reviews, but had a dedicated fanbase, and was successful enough to spawn two sequels, one in 2013, and a post-apocalyptic themed one in 2018. With a game having released just two years ago, its reasonable to say the series is not dormant, so the prospect of a new game is always likely. The developer, Vanpool, who mostly works on smaller scale stuff like this, is both still active and still working at Nintendo. So, really the only reason to believe the series wouldn’t continue would be if the latest game bombed really hard. It’s hard to say that it did, as sales figures are unavailable, but it was a 3DS game in 2018, probably didn’t set the charts on fire. But then again, unless Nintendo had some really unrealistically high expectations, I don’t think it could have bombed hard enough to kill the franchise that fast. There’s not much more to say. There aren’t any rumblings of a return, but also no reason to be pessimistic. Chance: Above Average Earthbound Let’s make one thing perfectly clear: There will not be a Mother 4 The Creator of the series, Shigesato Itoi, has said that he would not work on a fourth installment, as he feels the story is complete. Now, normally, Nintendo could just say “screw creative integrity, let’s make a fourth game anyway!” but Shigesato Itoi directly co-owns the series’ copyright so they actually can’t. So unless Itoi changes his mind, or he dies and Nintendo decides to ignore his wishes (neither scenario is completely outside the realm of possibility), Mother 4 is not happening. So, if new Mother content is made, it’d be either a remake, or Mother 3 localization. We all know demand for this last one is overwhelming, Nintendo themselves have acknowledged it multiple times, but it still hasn’t happened, and it doesn’t seem things have changed. A remake is possible, but don’t hold your breath for it. Despite the series’ popularity, I think all we’ll see of it is the first two games in NSO. Chances: Bad Excitebike This is a hard one to pinpoint. Excitebike is one of those classic NES games that Nintendo likes to reference all the time, like Ice Climber, Balloon Fight, Wrecking Crew and Duck Hunt. Unlike those, Excitebike actually received sequels and established a franchised. There was a great entry on the N64 and three entries on the Wii, but nothing more since. I can’t imagine the Wii entries were super successful, and there really hasn’t been any word from Nintendo about any interest in reviving the series, either from developers, or the fans. The developer of the Wii games, Monster Games, is still active, and still makes racing games and extreme sports games, but hasn’t worked with Nintendo in 5 years. Now, one point I see often, and that I’d like to address, is the idea that Nintendo doesn’t want multiple games from the same genre on the same console. I can’t agree. With the exception of the WiiU, every Nintendo home console since the SNES has had multiple Nintendo-published racing games released for it. WiiU didn’t but that console is an exception to many norms. I don’t see why Mario Kart, behemoth that it is, would stop any other racing game from being made, especially when they are so very different (although the fact that MK8 has an Excitebike track doesn’t inspire confidence). No, I don’t think Mario Kart is the problem, I think is just lack of interest. And though Excitebike is not a franchise Nintendo will ever truly forget, it’s not really revving up for a comeback either. It could happen, it could not Chances: Medium Fatal Frame This horror franchise wasn’t originally a Nintendo product, being released on the PS2 by Tecmo. However, since the fourth game, each title in the series has been published and copyrighted by Nintendo, and this seemingly applies to all future entries, as the series producer said the series’ future is up to Nintendo. So, how does that future look like? Well, the last game in the series, Maiden of Black Water, was a WiiU game, which means it didn’t sell well, but not as badly as you might think. From all I could find, which is admittedly not much, sales for the game seemed to be only slightly less than previous entries, a gap more than explainable by its console. So, if the series was getting sequels before, the WiiU game’s sales wouldn’t be the reason why there wouldn’t be more. And though Nintendo of America has had to take baby steps into accepting the franchise overseas, Nintendo of Japan seemed satisfied with it, releasing four games between 2008 and 2014. So sales aren’t an evident problem, what about the developer? That developer is Tecmo Koei, who is not only active and buddies with Nintendo, their current project is none other than Nintendo’s big holiday title. There’s obvious trust there. As for interest, there is a lot. From Koei Tecmo calling it a valuable IP, to the series producer stating multiple times, including this year, that he’d like to bring it to the Switch Now, this comment pretty much confirms that a new Fatal Frame is not in development as of now, but it has a chance of happening. And remember, the last game is on WiiU, and if we know anything about those, is that they like to come to Switch. And though I don’t see Nintendo breaking their necks to make a new entry, I don’t think they’d oppose it if Tecmo pitches it to them, especially if it’s just a port. Chances: Good Fossil Fighters This game is not Pokémon, or so its fans tell me. Fossil Fighters is a DS game from 2008 where you collect various species of dinosaur and battle with other ~Dinosaur Trainers~ Fossil Fighters in RPG battles. It didn’t receive great reviews, but was successful enough to get a sequel two years later, and another one on the 3DS in 2014. Three games in six years is a pretty good release schedule, and things were looking alright, until that 3DS game came. It was primarily developed by a different studio, and it showed. The game received abysmal reviews, and fan reception was similar. Sales weren’t awful, but not great either. Since then, the series has been completely quiet. The developer, Red Entertainment, is still active, but hasn’t worked with Nintendo since the 3DS game. As for interest, there hasn’t been a peep from Nintendo about this series at all. No interviews describing vague interest in bringing it bad, no acknowledgment of fan demand, no cameos in other games (aside from Smash, which doesn’t count, Smash has everything). Even fan demand doesn’t seem too high, most of what I’ve seen is a Change.org petition which has been up for a year and has not reached its 2500 signatures goal. It looks like this series could become a fossil itself. Someday some might dig it up and revive it to use in battle, but I’m not feeling it. Still not as bad as Chibi-Robo Chances: Bad F-Zero This is the reason you’re reading this. Oh, F-Zero. If fan demand alone was the deciding factor, F-Zero would be top priority. People want F-Zero, people beg for F-zero, people who have never played, beg for F-Zero. And Nintendo knows this, they’ve acknowledged it. They themselves haven’t forgotten it. Even putting Smash aside, there was an F-Zero minigame in Nintendo Land. There are F-Zero tracks in Mario Kart. They’ve done everything but make a new F-Zero game, but why the hell not? Well, it’s important to understand that the F-Zero series declined in sales throughout its life. The best-selling game is still the first, and though the following games were fantastic, they sold less and less, and yet, strangely enough, between 2003-2004, Nintendo released THREE F-Zero games. Around the same time, they also released an anime. There are several great articles and videos about what happened to F-Zero, but the best point I’ve seen is that Nintendo tried, in 2003, to really push F-Zero, but it didn’t work. So, with their attempt failed, they let the series sleep, and just never woke it up, even as fan demand increased. In 2015, Miyamoto commented on the series, and said that, though he heard the demand, he was unsure on what to do with the series, on how to make a new game. Many fans scoffed and said he’d just need to make a modern F-Zero and that’d be great, but I think internal concern runs deeper. Just doing F-Zero failed in 2003, so why would it work now? That said, I think there is hope. Fan demand is powerful, and more and more we see a new generation of Nintendo developers pushing the company forward. These younger developers are the ones behind new IP like Splatoon and ARMS, and great reinventions of existing ones like Odyssey and BotW. It’s possible that these same younger developers could hear the fan demand, and want to take on the series without the hesitation of their older peers. It’s been 16 years, but Kid Icarus was gone for 19, wasn’t it? Stranger things have happened Chances: I want to believe Golden Sun And here’s the other one. Few Nintendo fans are as vocal and dedicated to their dormant franchise as Golden Sun games. For those who don’t know, Golden Sun was a couple of excellent GBA RPGs released in 2001 and 2002, with a DS sequel in 2010. Such erratic release schedule would make predicting the series’ future difficult at the best of times, but the DS game was seen as a disappointment by many fans and sales were unimpressive. With ten years having passed with no new game, is the series done for? Well, let’s look at it. In 2012, one of the developers gave an interview in which he straight up said that, if there was fan demand for it, there would “naturally” be a fourth game. We know that developer interview doesn’t immediately guarantee a sequel, but this is also a much more positive statement than Custom Robo and F-Zero’s “We know there’s demand, but we don’t know what to do with it”. This is “If there’s demand, it will happen.” So, is there demand? You bet your ass there is. And it feels like it is growing. There was a high-profile hoax about a fourth game in 2017 (a similar hoax happened some time before the third game, by the way). The series received notably more content in Smash Ultimate than series of similar standing (quite possibly an acknowledgment of its popularity). And last year, Cory Balrog, director of 2018’s GOTY God of War, tweeted about all the franchises he would trade for a new Golden Sun. Nintendo could hardly have asked for a higher profile endorsement within the industry. So if fan demand is there, why hasn’t it happened yet? Well, it helps to look at the development history of the series. The first game took eighteen months to develop, considered a long time for a handheld game at the time. And though the eight years between the GBA and DS games may have you believe it took a long time to greenlight a sequel, that’s not the case. Signs point to internal discussion about a sequel to the GBA games as early as 2002, with developers quoted as saying that Nintendo was asking them to make a new one. One of the series producers also said that the series takes a long time to make because of its complexity. After the DS game failed to meet expectations, its understandable that Nintendo may not have been as enthusiastic for a new game as it was before, but it seems like, even if the series is alive and well, the long hiatus would not be uncharacteristic. In that same interview quoted before, the developer even said that a new game would take a long time. In fact, if GS4 had started development shortly after that interview, if it took as long as Dark Dawn, the game would be wrapping up production around now. Then there’s the developer, Camelot. Aside from Golden Sun, they pretty much only make Mario Tennis and Mario Golf. They release schedule is also super consistent, with a new game every other year, sometimes every year. We already got a Mario Tennis on Switch two years ago so, if not for COVID, their new game would probably have released this year. All things point, then, for the next Camelot game to hit the Switch next year. Smart money would be in Mario Golf, but maybe it is finally Golden Sun. Finally, I don’t think, as others do, that Xenoblade is the reason GS is not happening. Again, I don’t see evidence to support the idea that Nintendo doesn’t want to publish more than one game in the same genre. Both the GBA and DS had more than a dozen Nintendo-published RPGs, and the Wii and 3DS got RPGs even after Xenoblade released for them. I don’t see why Xenoblade would stop a Switch Golden Sun, especially when they are very different kinds of RPGs. GS is actually closer to Octopath Traveler, whose success was enough to impress SE, why wouldn’t Nintendo want a piece? Really, I think the biggest obstacle is that Nintendo might want to prioritize the safe investment of Mario sports games over Golden Sun, but the more I research, the more I feel like GS’s chances are higher now than they were at any point in the last ten years. I feel there’s hope this sun will rise again Chances: Above average Kid Icarus Sorry to keep you waiting. Kid Icarus was an OK NES game that had a forgotten Game Boy sequel and then nobody cared about it for 19 years until it was unexpectedly revived for the 3DS in 2012. This story is a testament to the fact that, just because its been a long time, it doesn’t mean it will never happen. But in order to know if it will happen again, let’s understand how it happened in the first place. It’s important to mention that reviving Kid Icarus was not the intent behind KI: Uprising, it was the idea of its director, Masahiro Sakurai. Nintendo had given him a project and Sakurai decided to use an established franchise for it. He briefly considered Star Fox, but decided to use Kid Icarus, for which he probably had a soft spot, considering he had added Pit to Brawl some years earlier. So, there wasn’t an exec at Nintendo who woke up one day and decided to bring Kid Icarus back, they gave the director a project, and, after some deliberation, he decided to use Kid Icarus for it. That director is currently busy developing Smash Bros DLC, but even after that’s over, he probably won’t revisit Kid Icarus. He has shot down the idea of him working on a sequel or a port. His words were: "For now, my thought is that perhaps we'll see someone else besides me make another Kid Icarus in another 25 years." Yikes. That’s pretty damning. Sure, Nintendo could get someone else to make the game, but if it was only Sakurai that was interested in the series in the first place, what is the hope of that? Well, that statement is not super accurate. Before Uprising, there was actually a Kid Icarus reboot in development for the Wii. It was cancelled, and thank God for it, as it was an awfully stupid gritty reboot, but it showed that there was interest in the franchise even before Uprising. Naturally, you’d expect interest to be bigger now than before. The fact that Uprising not only grew the series’ fanbase, but the that there are Kid Icarus characters in Smash Bros, means that the franchise has a permanent place in the interest in Nintendo fans. Smash in particular means that there are 18 million people who know Pit and Palutena and would turn their heads if a new game was announced. Furthermore, Nintendo’s new CEO is interested in bringing 3DS franchises to the Switch after the success of the Switch Lite, especially now that the 3DS is officially dead, so the opening is there for it. There is definitely demand for a new Kid Icarus game, but it is too sporadic a franchise to be certain, and if it were to happen, Nintendo would have to find someone new to do it. But, in the end, the series is definitely in a better place now than it was 10 years ago. Chances: Medium Legendary Starfy Legendary Starfy was a 2D platformer for the GBA that was apparently really successful, as it received four sequels in the span of five years. Not only that but, like Barbara and Chibi-Robo, Starfy himself was quite popular. He had cameos in Mario & Luigi and Super Princess Peach, music of the series was in Donkey Konga, he is a regular Assist Trophy in Smash and was a costume in Mario Maker. Though the series took until the last game to come to the West, there were plans to bring the first four games too, as well as consideration for expanding the series to the Wii. The series was widely advertised, with animated commercials and tons of merchandise, including plush dolls, CDs, pencils, birthday balloons, casino cards and two manga series. When asked if there were plans for a sixth game, the developer answered “Yes!”, no ifs, not buts, straight-up Yes. And then… nothing. The series just stopped. And the reason why is: I have no idea. Maybe if the last game bombed spectacularly, but it doesn’t seem to be the case. Sure, Japanese sales declined with each entry, but not by that much. Maybe NA sales weren’t what Nintendo was hoping for, but surely not enough to kill such a steady franchise. The confusion only grows when we look at its developer, Tose. Now, this is interesting. You’ve probably played a Tose game without knowing. They have worked on over A THOUSAND GAMES, but they never receive credit. They merely assist with development in the shadows. As one exec puts it: "Our policy is not to have a vision. Instead, we follow our customers' visions. Most of the time we refuse to put our name on the games, not even staff names." They are a ghost developer. Even its Wikipedia page admits that the list of games on it is purely speculative. There are probably hundreds more, that we don’t know about. The only exception is the Starfy series. That series was their vision. So why did they stop? Could they have decided that it was against their vision to make a game of their vision? We can only speculate. The fact that the series’ end was so unexpected, and its developer so mysterious, means that any speculation about it is a shot in the dark. All I can say is that there’s no particular reason to expect it. Chances: Not Good Nintendogs Here’s a big one. Nintendogs was one of the biggest successes of the casual era, on par with Brain Age and Wii Fit, but unlike those, it remained a multi-million seller during the 3DS/WiiU generation. And though Nintendo may have tried, at first, to distance the Switch from that era, the return of Brain Age and Clubhouse Games indicates that other casual games would follow, and Nintendogs would be a no-brainer. There is, however, one big problem: the Switch does not have a microphone. While Brain Age on the DS also used the microphone a lot, it was not essential to it. You could easily make Brain Age without it. But not Nintendogs. Issuing voice commands to your virtual pup is integral to the experience. No microphone means no Nintendogs. But with that said, Nintendo did go to the trouble of making a Switch stylus, seemingly just for Brain Age, so maybe they could make a microphone peripheral. Sure, a microphone would be more complex to make than a stylus, but not inconceivable. They did something like that with the Wii Speak. I’m sure for that nintendogs money, Nintendo would do it. Worst case scenario, Nintendo releases Nintendogs and forces you to use the NSO app’s voice chat to talk with your dog. You know they’d do it. There’s also the fact that another developer released a nintendogs clone for the Switch last year, but I don’t think Nintendo gives a shit. Chances: Good Nintendo Wars You may know this series better as “Advance Wars” and you may also know that it is fantastic. In fact, it is one of the highest rated Nintendo franchises on Metacritic, and had a pretty consistent release schedule between 1988 and 2008. All was looking pretty god. But unfortunately the series has been dormant since the last entry on DS. Part of it may be because the series, though originally Japan-only, was never all that popular in Japan. In fact, that last game only saw a limited release as a My Nintendo reward in the region. There is, however, still demand for the series, both externally and internally. Producers from both Nintendo and developer Intelligent Systems have expressed enthusiastic support for a new entry, although they’ve also expressed some uncertainty on what they’d do with it, similar to the Custom Robo and F-Zero responses. The developer for the series is Intelligent Systems, who do a ton of stuff and will be discussed multiple times in this post. They used to release multiple games a year, but have slowed down this past game to just one or two games a year, another possible reason why Advance Wars has been deprioritized, especially in comparison with that boogeyman of Advance Wars and Smash Bros fans alike: Fire Emblem. There is real concern that Nintendo might not want to make a new Advance Wars when they could just make the similar but more popular Fire Emblem instead. That said, IS has already released a Fire Emblem and Paper Mario for Switch, and though we definitely will get at least one more FE during the Switch’s life cycle, there’s enough years left for IS to release some other games, whether they be AW or one of the three other franchises we’ll discuss in the future. Problem is, of those franchises, AW might be the most difficult to produce, and the most risky, so it could probably be lower priority. When asked about the series last year, one IS producer gave a pretty evasive answer, so things aren’t looking too good, but they aren’t hopeless either. Chances: Medium Ouendan/Elite Beat Agents This rhythm series for the DS is widely beloved by those who played it, but its life cycle was pretty limited. One game in 2005, and Americanized version in 2006, and one sequel in 2007. Nothing more since The games were critically acclaimed, but not blockbuster hits. The series creator said back in 2016 that he would love to create a new game, but nothing else has been said about it. The game’s developer iNis, doesn’t appear to be super active either. All in all, there is very little pointing to a return Chances: Bad Pilotwings The biggest obstacle to seeing this series of arcadey flight sims on the Switch is that the series has a very specific purpose: it’s a tech demo. All three games were launch titles for their systems and explicitly meant to show off each system’s new tech. The original game was made to show off the SNES’ Mode 7, the N64 game was meant to show off the console’s polygonal graphics, and Resort was meant to showcase the 3DS’ stereoscopic 3D. With the Switch’s release far behind us, and its graphics not really needing a showcase, Pilotwings chances seem low. Granted, Pilotwings doesn’t need to be a tech demo, but it could be how Nintendo views it as. There is some fan demand for it, but not as much as F-Zero or Golden Sun, and no developer has commented on the possibility of a return. Pilotwings has always been moderately successful, but not enough to justify constant releases. The only glimmer of hope is the comment from Nintendo’s CEO about wanting to bring more 3DS franchises for the Switch, but it’s quite possible that he didn’t have Pilotwings in mind when he said that Chances: Bad Punch-Out!! Another series popular enough to get a Smash character but not popular enough for consistent sequels, Punch-Out is a beloved classic with a consistent fanbase, but with a very erratic release schedule. After the SNES game in 1994, the series lay dormant for 15 years until it was revived for the Wii in 2009 and then laid to rest again. One explanation is that the series was never really popular in Japan. Neither the NES or SNES games were even available as full releases in the country, being instead, distributed as prizes or rewards. And though the Wii game got a full retail release, it sold very poorly. It’s always been a game more for Americans, so it is understandable that the Japanese developers at Nintendo aren’t super enthusiastic about it. That said, it was Nintendo who pitched the reboot in the first place, so they may want to do it again someday. The developer for the Wii game was Next Level Games, who release a game every three or two years, and they also develop Mario Strikers and Luigi’s Mansion. Having already released LM3, it’s likely they’ll release another game for the Switch some time soon. That could be Punch-Out, but it is just as likely that it could be Mario Strikers, or something else entirely. Some think that the series use of flagrant national stereotypes would impede it from coming back in today’s political climate, but frankly, I don’t think that’s as definitive a problem. Worst case scenario, they simply make a new cast, just like Super Punch Out, but less racially insensitive. Another interesting development is that Mike Tyson has been talking about wanting a new Punch-Out this year. I don’t think Nintendo cares what he says, and they definitely don’t want to associate with him again, but it is a pretty high-profile person talking about the series, which is bound to raise interest. Whether that’s enough for Nintendo to consider a new game? I don’t think so. But regardless, Punch-Out is popular enough that the door is never truly closed for it. Chances: Not Good Pushmo This acclaimed puzzle game was released for the 3DS eshop in 2012 and was successful enough to get three sequels. Although it hasn’t been seen since 2015, there doesn’t seem to be anything impeding its return. The developer is our good friend Intelligent Systems, and, of the aforementioned IS franchises still to launch on the Switch, Pushmo, being a simple, but beloved, puzzle game, seems like the safest investment. It likely could be developed alongside another major game. There is demand for it, and considering Nintendo’s eshop efforts, Pushmo would fit in perfectly alongside Snipperclips and fellow 3DS eshop puzzle star Boxboy. All in all, there’s no reason not to expect Pushmo to come back. Chances: Good continued in comments
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